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  1. #241
    Trenloe's Avatar
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    Quote Originally Posted by pastiche View Post
    On the topic of manually adding damage to the combat tracker, would it be possible to add an option where you can type the manually calculated damage in a popup field, so that FG will subtract it? That way the GM doesn't need to do error-prone arithmetic in the heat of battle :-)
    I'm not a fan of doing something like this (pop up a small window, type in a number, etc.) as it's too easy to have lots of windows open all over the place.. There's various ways to do similar manual damage application already in Fantasy Grounds. What I may do is look into allowing addition/subtraction by directly dragging from the modifier stack (under the chat window) - currently to make this work you need to drag to the chat window, then from the chat window to wound field in the CT.
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  2. #242
    If the popup window gets closed automatically after the damage is subtracted, there's no risk of clutter :-)

    I'm using FG to run an in-person game where players call out their damage, so interacting with the modifier stack doesn't seem practical...

  3. #243
    Could you put a NPC in the CT called "Calculated Damage" (invis of course) Target the creature, change the damage and damage the creature
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  4. #244
    Thanks for the suggestion, but I'm afraid this seems much more unwieldy than my proposal with a small dialog box that automatically closes...

  5. #245
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    Quote Originally Posted by pastiche View Post
    I'm using FG to run an in-person game where players call out their damage, so interacting with the modifier stack doesn't seem practical...
    Have you tried this?

    You can type numbers into the modifier box. Other than having to drag it to chat first, this is almost exactly what you're asking for. If Trenloe were to add the ability to drag it directly to damage it is what you're asking for.

  6. #246
    Ah, didn't know you could type in the modifier box, thanks! With Trenloes proposed change, that would indeed work.

  7. #247
    Is there a way to apply an untyped bonus, I see you have to put in the bonus type for modifiers to work, I assume so you dont stack those bonuses. will untyped be available for things like the Animated construct Ac penalty when dmaged in 1.00?
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  8. #248
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    Quote Originally Posted by Carog the Fat View Post
    Is there a way to apply an untyped bonus, I see you have to put in the bonus type for modifiers to work, I assume so you dont stack those bonuses.
    Not being pedantic here, but just want to make sure everyone is aware of this in PF2 and we're all on the same page. According to page 445 in the Core Rules, there will never be an untyped bonus, only untyped penalties.

    That said, the issues with some untyped effects will be fixed in a future release. A lot already work properly. And the ruleset will cater for untyped bonuses, even though it's not really in the RPG system.

    If you want to use an untyped penalty for an action where it currently doesn't work (and you want it included in the action) then use the modifier stack.

    Quote Originally Posted by Carog the Fat View Post
    will untyped be available for things like the Animated construct Ac penalty when dmaged in 1.00?
    Not sure exactly what you're referring to here. Can you please clarify what "1.00" is?

    And, untyped AC effects already operate correctly.
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  9. #249
    Quote Originally Posted by Trenloe View Post
    Not being pedantic here, but just want to make sure everyone is aware of this in PF2 and we're all on the same page. According to page 445 in the Core Rules, there will never be an untyped bonus, only untyped penalties.

    That said, the issues with some untyped effects will be fixed in a future release. A lot already work properly. And the ruleset will cater for untyped bonuses, even though it's not really in the RPG system.
    Thanks Trenloe - I think even if the rules don't support it - this is one of the situations where having the capability is important so GM's can do things 'outside the box' - if I want a player/monster/whatever to always have a stacking bonus I should be able to give one - even if it's not 'in the rules'.

  10. #250
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    Quote Originally Posted by Ckorik View Post
    I think even if the rules don't support it - this is one of the situations where having the capability is important so GM's can do things 'outside the box'
    Yep, I agree. The ruleset does support untyped bonuses (bugs aside!).
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