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September 28th, 2019, 17:44 #241
I'm not a fan of doing something like this (pop up a small window, type in a number, etc.) as it's too easy to have lots of windows open all over the place.. There's various ways to do similar manual damage application already in Fantasy Grounds. What I may do is look into allowing addition/subtraction by directly dragging from the modifier stack (under the chat window) - currently to make this work you need to drag to the chat window, then from the chat window to wound field in the CT.
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September 28th, 2019, 18:06 #242Crusader
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If the popup window gets closed automatically after the damage is subtracted, there's no risk of clutter :-)
I'm using FG to run an in-person game where players call out their damage, so interacting with the modifier stack doesn't seem practical...
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September 28th, 2019, 21:36 #243
Could you put a NPC in the CT called "Calculated Damage" (invis of course) Target the creature, change the damage and damage the creature
Annotation 2019-09-29 063557.jpg"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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September 29th, 2019, 05:21 #244Crusader
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Thanks for the suggestion, but I'm afraid this seems much more unwieldy than my proposal with a small dialog box that automatically closes...
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September 29th, 2019, 20:21 #245
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September 29th, 2019, 20:31 #246Crusader
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Ah, didn't know you could type in the modifier box, thanks! With Trenloes proposed change, that would indeed work.
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September 30th, 2019, 22:56 #247Zealot
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Is there a way to apply an untyped bonus, I see you have to put in the bonus type for modifiers to work, I assume so you dont stack those bonuses. will untyped be available for things like the Animated construct Ac penalty when dmaged in 1.00?
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October 1st, 2019, 01:20 #248
Not being pedantic here, but just want to make sure everyone is aware of this in PF2 and we're all on the same page. According to page 445 in the Core Rules, there will never be an untyped bonus, only untyped penalties.
That said, the issues with some untyped effects will be fixed in a future release. A lot already work properly. And the ruleset will cater for untyped bonuses, even though it's not really in the RPG system.
If you want to use an untyped penalty for an action where it currently doesn't work (and you want it included in the action) then use the modifier stack.
Not sure exactly what you're referring to here. Can you please clarify what "1.00" is?
And, untyped AC effects already operate correctly.
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Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 1st, 2019, 01:46 #249High Templar
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Thanks Trenloe - I think even if the rules don't support it - this is one of the situations where having the capability is important so GM's can do things 'outside the box' - if I want a player/monster/whatever to always have a stacking bonus I should be able to give one - even if it's not 'in the rules'.
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October 1st, 2019, 01:59 #250FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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