Thread: MoreCore Ruleset
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August 21st, 2019, 05:13 #1601
I will add the extra init option soon.
you can also add a /myinit 2d6 roll to each char sheet and the players roll as required.
Publicly visible Hero Points should be doable. Not sure if it should be an option or in an extension?
Not easily in a foolproof manner.
Each time you add dice FG stores them in a slot.
And it stores where those Dice came from in the slot too - eg Strength, Flanking, Battle Ave + 1, Weapon Mastery.
If you subtract dice what slot does it subtract them from?
what if you had 4d6 and 2d8 and you subtracted 3d8? What would happen?
In saying that - you can do it in an extension for a system you know is using one dice type.
Someone - cant recall just now - wrote an extension where they count all the dice and operate from that number rather than the slots.
It is on my lost to see how that might be incorporated into MoreCore...
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August 21st, 2019, 15:46 #1602Templar
- Join Date
- Jul 2015
- Posts
- 143
I am pretty sure I could just change something in scripts\manager_charlist_heropoints.lua -- function updateWidgets(sIdentity) in an extension, but wasn't sure if someone already came up with a solution and didn't have a chance to figure out what exactly.
Turning it into an option would be awesome and would work for me. Thank you for such a useful ruleset.
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August 28th, 2019, 13:13 #1603
Is there a Star Wars extension for Morecore?
In the basic morecore for the first time and learning it with the help of the vidoes, and trying out the WEG code (WEG d6: /weg 1d6+#d1006 (West End Games d6)
The issue im having is that my wild die seems to always be connected to the 2nd die and not the red die.
Untitled.png
After a few more rolls, it also connected with the 1st die. But never the one i want (only the red)
Untitled.pngLast edited by Valekk; August 28th, 2019 at 13:16.
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August 28th, 2019, 13:51 #1604
You write 1d6+#d1006 in your post but all your screenshots are #d6+1d1006...
The d6 is the wild die.
I know you want the red die to be the wild die but there are reasons why this is not so.
The d6 is the wild die so there should be only 1d6.
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August 28th, 2019, 15:21 #1605
Morning Damned,
When I use that, this is the result I get.
Untitled.png
If i wanted Dex on this test to be say 3d6 with one of those being wild. What code should I use?
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August 28th, 2019, 15:27 #1606
# must be the number of dice you want to roll.
Imagine you are rolling DEX 3D, then if you write 1d6+2d1006 you'll roll 1 wild die and 2 regular dice.
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August 28th, 2019, 15:46 #1607
Thanks Pendragon!
I was reversing the wilddie and other die. I didnt care which was red, as long as the wild die was a different color then the others so people would know which is was. This is perfect. Thanks to you both.
Learning this for Star Wars D6 and World of Darkness. Very excited.
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August 31st, 2019, 21:02 #1608
Licensing question...
base.xml header has a reference to see license.html included in the distribution, but I can find no such file in the ruleset .pak. Has the license been removed or...?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 29th, 2019, 08:31 #1609
Hi Damned, this is a request for another die roll ability for AFMBE. Damage and armor rolls roll a single die and then use a multiplier. The dice can be any type, d4, d6, d8 etc. So is it possible to make a formula like /afdmg d# x# like /afdmg d8 x 5 where a d8 is rolled and the result multiplied by 5? Also I found and correct an issue in the /afmbe.ext you made for me. In the list of results, it is missing the result of > 15 "Very Good 4". It covers the roll of 15, 16.
Ultimate License
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October 3rd, 2019, 05:12 #1610
Ok, Thanks. It's greatly appreciated.
Ultimate License
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