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  1. #1571
    damned's Avatar
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    Quote Originally Posted by Meliath1742 View Post
    Well, I think the dice pool will get it done just fine. Any negative die (if needed) can be rolled manually and subtracted from the first roll. Not a big deal. I'll take another look at the CS and see if I can figure out a way to manually track Injury status, perhaps typing it into the Description area. Are you making the CS you created available?
    I havent given up on it - Im just trying to understand the system better so that I dont have to re-do work.
    If using the dicepool in the meantime I suggest you determine the size of the pool before adding dice rather than taking away a separate dice roll.

  2. #1572
    damned's Avatar
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    Ok I really need to know how combat works.
    I have some ideas for INIT but have not implemented them yet.
    I think I have damage working but I really need to know how you determine if an attack is successful.
    Is there armour?
    Does it reduce damage or make you harder to hit?
    Once you hit a target (or they hit you) I believe the target rolls Strength and the Attacker rolls Damage (based on weapon etc) and then the difference is compared to a matrix and applied from nothing right thru to Killed.
    Different levels of existing injury affect what the next attack does...

    Attached Images Attached Images

  3. #1573
    Looks great!

    Quote Originally Posted by damned View Post
    Ok I really need to know how combat works.
    I have some ideas for INIT but have not implemented them yet.
    I think I have damage working but I really need to know how you determine if an attack is successful. An attack succeeds if it equals or exceeds the Difficulty set by the gm. Just that simple. Here's the Difficulty Chart that the gm uses to decide on the number...it's purely a gm call based on the situation.

    Difficulty Difficulty Number
    Very Easy 1-5
    Easy 6-10
    Moderate 11-15
    Difficult 16-20
    Very Difficult 21-30
    Heroic 31+


    Is there armour? Yes
    Does it reduce damage or make you harder to hit?
    Armor
    Armor protects the wearer from damage. In game terms, armor simply adds to a character’s Strength roll when resisting damage. (It doesn’t add to any other Strength rolls, except in the case of armored powersuits which may assist in lifting skill checks, see the specific armor’s stat block)

    Example: Thannik’s Strength is 3D+2. He’s wearing blast armor that adds +1D. He rolls 4D+2 to resist damage. However, when he makes a Strength roll to try to lift a heavy object, he rolls only his Strength of 3D+2.

    Once you hit a target (or they hit you) I believe the target rolls Strength and the Attacker rolls Damage (based on weapon etc) and then the difference is compared to a matrix and applied from nothing right thru to Killed. That's correct.

    Different levels of existing injury affect what the next attack does... (Yes, please see the earlier post on Injury Status)

    Last edited by Meliath1742; June 18th, 2019 at 21:19.
    Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
    Rooster Cogburn: Shot? Or killed?
    Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!

  4. #1574
    wndrngdru's Avatar
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    Bug/Quirk:
    MoreCore Ruleset (Version 1.51 20190428)

    Turning off the Dice Pool in the Options hides but does not disable the pool functionality, i.e., I can still drop dice on it.
    DicePoolOff.JPG

  5. #1575

  6. #1576
    wndrngdru's Avatar
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    Quote Originally Posted by damned View Post
    Hi wndrngdru you are correct - this is a long running bug....
    Gotta love those marathon beetles, amiright?

  7. #1577
    Hi, I'm planning on using Reign to run a game in more core, but I'm having trouble with this command that would make life easier.

    Order Results: /orderresult #d# (roll #d# and order results)

    Any idea how I'm supposed to get it to work?
    Thanks!

  8. #1578
    wndrngdru's Avatar
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    Apparently the description isn't optional the way it's currently coded.
    When you make your roll, just make sure you have some text after the dice parameter, such as: /orderresult 4d6 BOOM!

  9. #1579
    damned's Avatar
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    No rolls are intended to be used from the command line.
    It does state this in the instructions.

    This is on of many ways to build the roll.
    Create a Roll.
    Add the string.
    Enable Params.
    Hide P3.
    Change the Param Formula to
    /orderresult (p1)d(p2)
    add the values on the char sheet.
    Roll when needed.


    Watch the Params videos.

    morecore-roll.jpg

  10. #1580
    Quote Originally Posted by wndrngdru View Post
    Apparently the description isn't optional the way it's currently coded.
    When you make your roll, just make sure you have some text after the dice parameter, such as: /orderresult 4d6 BOOM!
    This works! Thanks!

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