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View Poll Results: How should Autosounds Trigger?

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  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1381
    I currently have a campaign using the Savage Worlds Deluxe ruleset (not the newer Savage Worlds ruleset). After the transition to the new ruleset, the DOE Base and Sound extension are no longer showing up on the campaign launch screen and, subsequently, are not loading into the campaign. They show up in all other rulesets. Any idea how I can rectify this?

    Perhaps related: the Sound option in the Options Tab in the campaign is no longer present. IDK if that has relevance.

  2. #1382
    I have some posts in that thread at the end where I reported the same issues. I also would really like it if there is an identifyable issue that can be resolved, because I like the theme. It may be that it is actually a combination of this theme and some other extension(s).

  3. #1383
    LordEntrails's Avatar
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    Quote Originally Posted by VvZODvv View Post
    I currently have a campaign using the Savage Worlds Deluxe ruleset (not the newer Savage Worlds ruleset). After the transition to the new ruleset, the DOE Base and Sound extension are no longer showing up on the campaign launch screen and, subsequently, are not loading into the campaign. They show up in all other rulesets. Any idea how I can rectify this?

    Perhaps related: the Sound option in the Options Tab in the campaign is no longer present. IDK if that has relevance.
    I assume this is because with the change in SWD ruleset name that the ruleset tag has changed. Dulux has his extensions look for specific rulesets to be useable by (to prevent errors). I can think of 3 ways that might resolve this (the first two assume the ruleset tag has changed);
    1) Wait for Dulux to update his extension to accept the new ruleset tag (he's had medical issues of late)
    2) Edit the DOE extensions and change the ruleset tag to "all" (or is it "All"?)
    3) Try the Universal Module Extension.

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  4. #1384
    Quote Originally Posted by LordEntrails View Post
    I assume this is because with the change in SWD ruleset name that the ruleset tag has changed. Dulux has his extensions look for specific rulesets to be useable by (to prevent errors). I can think of 3 ways that might resolve this (the first two assume the ruleset tag has changed);
    1) Wait for Dulux to update his extension to accept the new ruleset tag (he's had medical issues of late)
    2) Edit the DOE extensions and change the ruleset tag to "all" (or is it "All"?)
    3) Try the Universal Module Extension.
    I don't recommend (2) at all - I can't predic the consequences and therefore can not and will not support this.

    I'm not too sure about option (3) for pretty much the same reasons - as far as I am aware all the Universal Module Extension does is replace the ruleset tags anyway. (I'll be setting things up in the DOEs to *explicitly* not work with that Extension in a future update, btw).

    There is a *reason* the DOEs are restricted to only work with certain rulesets. The DOEs are arguably the most complex and inter-dependant suite of Extensions avaliable for FG - each one tested and vetted to work with each given ruleset. Simply overiding those restrictions is fraut with complications because there are often numerous 'ruleset specific' pieces of code within the DOEs to make them work. This is why I can't and won't support any "unauthorized changes" and why the Licensing doesn't allow those changes to be distributed.

    I am (constantly) working on keeping all the DOE's updated - people are just going to have to be patient.



    Edit:

    I stand corrected, the Universal Module Extension allows any Module to be used with any Ruleset - it does not allow any Extension to be used with any Ruleset (so there's nothing to explicitly restict - good, less work for me). It also means that (3) worn't work at all.
    Last edited by dulux-oz; March 15th, 2019 at 04:47.
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  5. #1385
    Hey Dulux-Oz! Welcome back!
    I am the author of the above referenced theme, and have had a couple of users mention an incompatibility with DOE Sound in the last couple of weeks. It all seems to work correctly for me however, and I cannot recreate the issue. Would you be so kind as to unpack my theme and take a look, see if you notice anything that would clash with DOE Sound?

    Thanks,
    Gerry
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  6. #1386
    Quote Originally Posted by iotech View Post
    Hey Dulux-Oz! Welcome back!
    I am the author of the above referenced theme, and have had a couple of users mention an incompatibility with DOE Sound in the last couple of weeks. It all seems to work correctly for me however, and I cannot recreate the issue. Would you be so kind as to unpack my theme and take a look, see if you notice anything that would clash with DOE Sound?

    Thanks,
    Gerry
    Hey IO,

    Yeah, that was my plan

    I suspect it's a "Load Order" issue (most of them are) but I'll take a look and let you know, OK?

    Cheers
    Dulux-Oz

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  7. #1387
    That'd be great, Dulux-Oz. As a shortcut, I'll tell you I used a LoadOrder of 999 in the theme, as I believe it should load AFTER other extensions (particularly ones that it replaces an icon for, such as DOE Sound). I believe you used a LoadOrder of 50 for DOE Sound.
    Am I using LoadOrder wrong?
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  8. #1388
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's Edition (April 2019) put up on DM's Guild (here).

    This latest edition now has over 6200 Soundlinks from all 131 Sci-Fi Soundsets and all 295 Fantasy Soundsets.

    Note that you still need Syrinscape Desktop App to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves (this, along with the DOE:Sound, does *NOT* work with the Syrinscape Online Player, only the Desktop App).

    Cheers
    Last edited by dulux-oz; April 14th, 2019 at 04:31.
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  9. #1389
    Quote Originally Posted by dulux-oz View Post
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (April 2019) put up on DM's Guild (here).

    This latest edition now has over 6200 Soundlinks from all 131 Sci-Fi Soundsets and all 295 Fantasy Soundsets.

    Note that you still need Syrinscape Desktop App to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves (this, along with the DOE:Sound, does *NOT* work with the Syrinscape Online Player, only the Desktop App).

    Cheers
    Dulux,

    This being the first time there is an update to the Library since I bought it last month, can I confirm that each update is purchased (as opposed to having a way to update the existing library)?

  10. #1390
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    Quote Originally Posted by VvZODvv View Post
    This being the first time there is an update to the Library since I bought it last month, can I confirm that each update is purchased (as opposed to having a way to update the existing library)?
    You don’t need to purchase again. Go to your library in DTRPG and re-download the file from there.

    Edited by Dulux-Oz: Yes, actually you do - see Post #1412
    Last edited by dulux-oz; April 14th, 2019 at 03:44.
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