View Poll Results: How should Autosounds Trigger?
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Thread: DOE: Sound Extension
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February 2nd, 2019, 04:19 #1331Grand Patriarch
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So it's been some time since I asked a silly question, but Dulux ... I think this is a strange one. Or maybe not, you can be the judge.
I am using the Gurps Ruleset, and your sound extension very successfully for years now, thank you!
I exported my sound files (chatboard, etc) as a module. Started a new campaign, opened up the module, and tried to trigger some sounds, and it didn't work. Thinking back, I thought about the usual culprits and went to the options menu and turned sounds on, and showed the GM rolls. And it worked!
But ... I clicked on the Sound icon off to the right, and there is nothing there. Nothing listed, no sounds, no miniboards, no sound board or anything, just a simple window that I can only close or minimize. Going back to my original campaign, I see the same thing (nothing), when I click on Sound. And yet, my sounds are triggering (and working!)
I read through the last 5 pages of this thread, (a year or two ago, I had read them all), and don't see anyone mentioning this. Is the ruleset just not linking correctly to the "sound-manager-windows" and I'm lucky in that the links are still working behind the scenes?
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February 2nd, 2019, 05:34 #1332
OK, so, the problem isn't unknown, and its got to do with some changes made to the CoreRPG in the last update. The fix was/is in the latest version of the DOE:Sound/DOE:Base (and it was talked about - briefly - in these threads around the time of the new version announcement).
BUT - the GURPS Ruleset is *not* one that is being supported by me ie the DOEs shouldn't be working at all. Yes, I was briefly supporting the GURPs Ruleset a while back, but then, with the influx of people wanting me to support *their* Ruleset I made a strategic decision to *only* support "Offical" Rulesets. In compensation, I released the DORCore Ruleset which has all of the DOEs built in and invited all the non-offical Ruleset Devs to base their Rulesets not on the CoreRPG, but on the DORCore (which is essentially the CoreRPG + the DOEs), thus allowing me to continue to retain my sanity and shift and distribute some of the workload onto those Devs who wanted their users to enjoy the DOEs. As far as I am aware the GURPS Dev has not taken advantage of this offer.
(And, for the record and beig completely transparent - I still need to update the DOECore to take advantage of the required changes anyway. But as no-one has been asking me to update the DORCore its been pushed down the priority list - if Ruleset Devs are working with the DORCore they haven't let me know - and I'm still willing to help then trans-shirt their CoreRPG-based Ruleset over to the DORCore if they just ask me.)
Does that help explain things?Dulux-Oz
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February 2nd, 2019, 13:43 #1333

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I know you are working PF2, Dulux. I am anxiously awaiting that, sir
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February 2nd, 2019, 13:56 #1334
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
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ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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Support Me on Patreon: www.patreon.com/duluxoz
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February 2nd, 2019, 17:49 #1335
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February 2nd, 2019, 19:18 #1336High Patriarch
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Yikes! Best wishes dulux!! I hope all goes without a hitch!
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February 2nd, 2019, 19:43 #1337

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Dulux, please take care of yourself above all else!
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February 2nd, 2019, 20:47 #1338Live stream: https://www.twitch.tv/gwydione
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February 2nd, 2019, 21:54 #1339
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February 3rd, 2019, 16:26 #1340Patriarch
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Looking forward to delux-oz lite.
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I'm working a lot of things - including Bariatric Surgery in mid-late February where they'll take out approx 80% of my stomach organ so I can loose approx 40 kgs (80 lbs) so I don't die - fun, no?


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