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  1. #1361
    GunnarGreybeard's Avatar
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    You guys need to slow down . . . I'm having trouble just keeping up with the new stuff that's being added. jk
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  2. #1362

  3. #1363
    GunnarGreybeard's Avatar
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    OK, so using the newest version, 1.48, and I am getting "Script Error: [string "scripts/parameter_manager.lua"]:19: attempt to index a nil value" errors as soon as I start to enter any character, even the leading '/' in the Param Formula box (but obviously only once the Enable Formula option is ticked). I have deleted the MoreCore.pak, redownloaded and started a new campaign, no extensions, etc., same thing. Anyone else seeing this?

    I followed the steps in the Rolls Video and the steps outlined in trobadork's post.


    Param Formula Error.jpg
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  4. #1364
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    Hi Mate - Im afraid I cant replicate.
    I am using a slightly newer version but it contains nothing that would effect this...

    Its 2am (and change) here so Im not sticking around...
    Make sure you have no unpacked copies of MoreCore and confirm you have no extensions...

    Good luck!

  5. #1365
    GunnarGreybeard's Avatar
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    It wasn't doing it in the previous version iirc so I may have mucked something up somewhere that I can't locate. I'll keep digging.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  6. #1366
    Hi Gunnar !
    I've got this error when I create a roll with no character sheet linked. Do you create the roll in the rolls window (button on the right) or by clicking in the character sheet ?

  7. #1367
    GunnarGreybeard's Avatar
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    Quote Originally Posted by trobadork View Post
    I've got this error when I create a roll with no character sheet linked. Do you create the roll in the rolls window (button on the right) or by clicking in the character sheet ?
    IN the Rolls window, both with new rolls or when editing existing rolls (am building my library of them, about 100+).
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  8. #1368
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    At this time you cannot create Rolls with parameters in Rolls Library.
    This is because it links the parameters with the parent character sheet and there is no parent character sheet.

  9. #1369
    GunnarGreybeard's Avatar
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    Thanks damned. Makes sense now, looking at the error message.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  10. #1370
    GunnarGreybeard's Avatar
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    OK, I need someone to give this a quick look and see if the format looks correct. I think it is because it DOES shows the base skill vs a d100 roll and it pulls the Modifier which is the P1 entry that is the a1 in the final Attack string but it doesn't include it in the actual roll.

    Basically, with the /harn roll, you need to roll 1d100 under the skill level (in this case 48) and that works fine, BUT I need it to also pull the Current Injury Level Modifier #2 (in this case +15) and add that to the final roll. In the final Dice String #3, it does show the full "/harn 1d100x48+15" and everything appears to be successfully linked to, but the +15 Modifier is not included in the final roll.

    If I can get this to work it will some a TON of work tracking injuries, fatigue and few other things without them having to be manually applied before each roll.

    @damned . . . I'm wondering if this is due the /harn roll being a 1d100 vs the rolled dice target # where is does not allow for any modifier in the base calculation????
    Attached Images Attached Images
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

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