Thread: MoreCore Ruleset
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December 19th, 2018, 22:02 #1311Crusader
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Okay, now for the next question, is there any way that would could have more of the Roll panels like what are in the MoreCore tab, unfortunately the sections in the MoreData tab don't allow for parameters or roll buttons when you drag rolls onto them
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December 19th, 2018, 23:00 #1312
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December 19th, 2018, 23:02 #1313Crusader
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December 21st, 2018, 03:14 #1314Crusader
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I'm trying to get a HeroSystem game going so I thought I'd try out MoreCore and I don't understand what /ckill is doing:
In the 6th edition Champion rules a killing attack would be xd6 * a 1/2d6 (or d3) for the stun
example from the 6th ED rules:
For example, suppose an RKA 3d6
rolls 3 + 4 + 5 = 12. That’s 12 BODY damage. Then
you roll ½d6 for the STUN Multiplier. If it comes
up 3, the attack does 36 STUN (3 x 12)
When it do a /ckill 3d6 in a power on the MoreCore character sheet its giving me:
5,1,3 and then a red 6 and reports the following:
[Aces]1[Sixes]0
[Body Damage]2
[Stun Damage]10
What is going on? Am I completely miss-understanding what this Die type is doing? Am I using the die string completely wrong? Or is the morecore_damed_ckill.lua script not right?
Thanks for you time and patience.
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December 21st, 2018, 04:20 #1315
Hey Pulley (I thought I had lost you there!)
I have never played any Champions and am completely unfamiliar with its rules.
I built out the existing rolls some time ago (maybe 2 years ago) based on the info that supplied to me.
Many times I have had rolls explained to me incorrectly.
In addition rolls often vary between editions - and as you point out you are expecting 6E and these could be 5E (Im not sure).
Im happy to work with you and try to improve the rolls but -
I will need very precise information about how they work and I will need corroboration from another person that your way is more correct than the current way
I hope that all makes sense.
PS I stopped doing Champions stuff at this time also as another community member was building out quite an awesome MoreCore extension for Champions with all sorts of improvements. Unfortunately he dropped out of the scene before delivering the extension.Last edited by damned; December 21st, 2018 at 04:26.
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December 21st, 2018, 05:22 #1316Crusader
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Oh I'm well aware of the other effort to do a champions rule-set its been in the works for what 6 or 7 years now? But I've given up hope that it will ever see the light of day... I've seen it and it looks amazing so I hope I'm wrong and it gets released soon but... That's why I turned to your work. So I have tracked down the problem to morecore_damed_ckill.lua. basically it looks like when you did the code for STUN damage (\cstun) you then made a copy of the script and turned it into BODY damage (\ckill). Perfectly understandable. However while calculating BODY damage from a STUN roll is a little complex --And you have done this correctly in the cstun.lua script---
BODY damage is the straight forward result of the number of dice rolled in the /ckill #d6. Then the STUN for a BODY attack is calculated by either a 1d6 (4th,5th edition champions) or a 1/2d6 in 6th edition multiplier of the sum of the BODY damage. Basically you're still applying the logic for determining BODY damage from A STUN attack in the script for pure BODY damage and it's borking things up. Give me till after the holiday here (and i few more days to figure out the script) and I'll send you a patch that you can review and have others look at.
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December 21st, 2018, 05:45 #1317Crusader
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Can't see the forest for the trees... I got thinking and unless you're going to flesh out MoreCore to fully support all the ways BODY damage can generate STUN damage.( I'm sure neither of us has time for that massive task) There is no reason for /ckill at all. Just roll #d6 and that's the BODY damage.. For what I need to do i don't need a dice script at all. Sorry for all the noise on this.
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December 21st, 2018, 08:12 #1318Noise is good if its heading in the right direction.
I would love to see an exported Character sheet when you get it working to a level you are happy with.
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December 23rd, 2018, 14:06 #1319
DMReckless Ive added factwelve to MoreCore.
You had gone a little astray in the MoreCore specific way of setting up the roll.
The modifiers was pretty much this line:
rRoll.nMod = 1;
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December 23rd, 2018, 14:08 #1320
Dave and Shadelon the myinit is fixed in the almost ready 1.48
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