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Thread: DCC RPG Ruleset

  1. #391
    leozelig's Avatar
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    Quote Originally Posted by Myrdin Potter View Post
    Does the ruleset use “source”. I put wizard or cleric in school and put the rule book used and the page number in source (so I can mix and match 3rd party and keep track of where it came from).
    You can use it however you want really. The intention is that "source" refers to the source of magic (wizard, cleric, specific patrons, etc.) - basically the same as 5E. School is not much of a thing in DCC, but if you have the level 2 wizard spell arcane affinity, there is potential to introduce schools of magic (conjuration, divination, etc.), so that would be the school of course. In most cases, that field is blank.

  2. #392
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    I’ll just cut and paste the reference to the spell text area at the bottom and move what I use school for to source.

    I have the class information and all the 1st level spells entered. Slowly building up the rule book whenever I have a burst of motivation. I want to start running a few of the adventures I have in the next year.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  3. #393
    Quote Originally Posted by Myrdin Potter View Post
    I’ll just cut and paste the reference to the spell text area at the bottom and move what I use school for to source.

    I have the class information and all the 1st level spells entered. Slowly building up the rule book whenever I have a burst of motivation. I want to start running a few of the adventures I have in the next year.
    One thing to keep in mind is that players can't access all the spells immediately on leveling like D&D. You can add the spells as you go and the players/NPCs need them. It can certainly make it easier to get playing.

  4. #394
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    I guess I didn’t think of the module templates as blank entries to be edited in-game, more for direct xml editing, but either way works. You can remove all the static=“true” code from the xml code to allow direct editing of the module info. A pdf copy of the rules is a must-have, along with ample use of CTRL-C, CTRL-V, and CTRL-J.

    I might run a few “Road Crew” one-shot games if that’s an option in 2019. People of the Pit has been on my list for a long time.

  5. #395
    How do you access the xml code from the templates? Opening the .mod files with notepad++ just shows a garbled mess of characters for me.

  6. #396
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    The .mod is just a renamed .zip. Either open up the .mod directly or rename to .zip and you get access to the raw files.

    Not sure why you want access. You can just open tnem up in program and cut and paste. I guess if you have the ruleset text already extracted it would work.

    Otherwise, I am pretty sure the entries are just the standard 5e fields repurposed.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

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  8. #398
    leozelig's Avatar
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    Quote Originally Posted by CowsRespectMe View Post
    How do you access the xml code from the templates? Opening the .mod files with notepad++ just shows a garbled mess of characters for me.
    You can use any app that can open a .zip file to open the .mod file - no need to change the file extension. If you plan to edit in-game, the module templates probably have less to offer. I had the xml coders in mind with these.

  9. #399
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    Quote Originally Posted by damned View Post
    I just got a response:
    "Noted, and a worthy goal. I will absolutely see what we can do.

    cheers,
    Brendan "
    Wonderful, now I just hope my ruleset doesn't start throwing script errors during a Twitch stream... I haven't playtested it in a real game for awhile.

  10. #400
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    Updated to 3.0.8


    • Compatibility updates for CoreRPG 3.3.7.
    • Weight will only display on item records if the 'Variant' encumbrance rule is enabled in Options.
    • Fixed a script error when spell records are dropped onto the Actions tab.


    Let me know if you have any issues.

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