Thread: DCC RPG Ruleset
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December 15th, 2018, 18:44 #391
You can use it however you want really. The intention is that "source" refers to the source of magic (wizard, cleric, specific patrons, etc.) - basically the same as 5E. School is not much of a thing in DCC, but if you have the level 2 wizard spell arcane affinity, there is potential to introduce schools of magic (conjuration, divination, etc.), so that would be the school of course. In most cases, that field is blank.
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December 15th, 2018, 18:51 #392
I’ll just cut and paste the reference to the spell text area at the bottom and move what I use school for to source.
I have the class information and all the 1st level spells entered. Slowly building up the rule book whenever I have a burst of motivation. I want to start running a few of the adventures I have in the next year.Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 17th, 2018, 02:30 #393Devotee
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December 17th, 2018, 11:25 #394
I guess I didn’t think of the module templates as blank entries to be edited in-game, more for direct xml editing, but either way works. You can remove all the static=“true” code from the xml code to allow direct editing of the module info. A pdf copy of the rules is a must-have, along with ample use of CTRL-C, CTRL-V, and CTRL-J.
I might run a few “Road Crew” one-shot games if that’s an option in 2019. People of the Pit has been on my list for a long time.
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December 17th, 2018, 17:22 #395Devotee
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How do you access the xml code from the templates? Opening the .mod files with notepad++ just shows a garbled mess of characters for me.
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December 17th, 2018, 18:49 #396
The .mod is just a renamed .zip. Either open up the .mod directly or rename to .zip and you get access to the raw files.
Not sure why you want access. You can just open tnem up in program and cut and paste. I guess if you have the ruleset text already extracted it would work.
Otherwise, I am pretty sure the entries are just the standard 5e fields repurposed.Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 17th, 2018, 21:32 #397
I just got a response:
"Noted, and a worthy goal. I will absolutely see what we can do.
cheers,
Brendan "
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December 18th, 2018, 01:36 #398
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December 18th, 2018, 01:39 #399
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December 19th, 2018, 22:42 #400
Updated to 3.0.8
- Compatibility updates for CoreRPG 3.3.7.
- Weight will only display on item records if the 'Variant' encumbrance rule is enabled in Options.
- Fixed a script error when spell records are dropped onto the Actions tab.
Let me know if you have any issues.
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