Thread: DCC RPG Ruleset
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December 2nd, 2018, 16:10 #381
Here is a template for the classes module. You need to enter the text from the rule book of course, but the xml is set up for you.
https://www.dropbox.com/s/ybxi58wam2...plate.mod?dl=0
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December 10th, 2018, 17:38 #382Devotee
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I thought this might be worth mentioning here:
https://goodman-games.com/blog/2018/...19-and-twitch/
It looks like Goodman Games may be trying to give more support to virtual games. There's an email address linked in the post where they are actively looking for input. I took the opportunity to express interest in them giving some kind of support for Fantasy Grounds.
Maybe this is our chance to get some kind of "go ahead" from Goodman Games?
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December 10th, 2018, 18:14 #383
Emailed them yet again.
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December 10th, 2018, 18:40 #384
Emailed as well.
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December 10th, 2018, 19:33 #385
Nice catch, and thanks for posting here. I emailed them as well.
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December 11th, 2018, 02:06 #386
Oh wow, that’s amazing! Thanks for sharing, CowsRespectMe...
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December 11th, 2018, 04:26 #387
Email sent. Finally they're taking an interest.
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December 14th, 2018, 03:06 #388Devotee
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So I'm pretty new to Fantasy Grounds, but I'm pretty excited to try DCC out on it. I'm having a few issues with this, that a quick google search of this thread is not revealing.
To get this up and running, I'm trying to do the following work flow:
1) Upload the templates from the first post.
2) Drag to copy each item to make a version that is not read-only.
3) Add in necessary game information.
I'm struggling to put much meaningful information in the classes. For example, I am unable to drag any of the weapons or armor into the proficiency lists. Although, even if I make a class from scratch this seems to be the case.
For the rest of these features, should I just be adding descriptive text for the player? Or are there keywords or numbers I need to be adding to synchronize with this?
What have you guys done for fumble and crit tables? Are there considerations to integrate them with Fantasy Grounds functionality, or are they pretty much just for reference? Is there a way to include 0 on them?
Thanks for all the work on this; I'm stoked to get playing!
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December 15th, 2018, 00:28 #389
The proficiency fields in the class record are text only, so that's why dragging items doesn't work. I cut/paste the "Weapon Training" section from the class description in the rules. The last sentence of that section typically covers armor proficiency.
I have not used rollable tables in Fantasy Grounds for crits and fumbles, but you can certainly do that. I have a module with all of the tables that I refer to when necessary. For a rollable table, you can include a row for 0, and I believe any roll of 0 or lower will use that result.
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December 15th, 2018, 17:33 #390
Does the ruleset use “source”. I put wizard or cleric in school and put the rule book used and the page number in source (so I can mix and match 3rd party and keep track of where it came from).
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