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Thread: DCC RPG Ruleset

  1. #381
    leozelig's Avatar
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    Here is a template for the classes module. You need to enter the text from the rule book of course, but the xml is set up for you.

    https://www.dropbox.com/s/ybxi58wam2...plate.mod?dl=0

  2. #382
    I thought this might be worth mentioning here:
    https://goodman-games.com/blog/2018/...19-and-twitch/

    It looks like Goodman Games may be trying to give more support to virtual games. There's an email address linked in the post where they are actively looking for input. I took the opportunity to express interest in them giving some kind of support for Fantasy Grounds.

    Maybe this is our chance to get some kind of "go ahead" from Goodman Games?

  3. #383
    Myrdin Potter's Avatar
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    Emailed them yet again.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  4. #384
    Trenloe's Avatar
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    Emailed as well.
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  5. #385
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    Nice catch, and thanks for posting here. I emailed them as well.

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  6. #386
    leozelig's Avatar
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    Oh wow, that’s amazing! Thanks for sharing, CowsRespectMe...

  7. #387
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    Email sent. Finally they're taking an interest.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

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  8. #388
    So I'm pretty new to Fantasy Grounds, but I'm pretty excited to try DCC out on it. I'm having a few issues with this, that a quick google search of this thread is not revealing.

    To get this up and running, I'm trying to do the following work flow:
    1) Upload the templates from the first post.
    2) Drag to copy each item to make a version that is not read-only.
    3) Add in necessary game information.

    I'm struggling to put much meaningful information in the classes. For example, I am unable to drag any of the weapons or armor into the proficiency lists. Although, even if I make a class from scratch this seems to be the case.
    For the rest of these features, should I just be adding descriptive text for the player? Or are there keywords or numbers I need to be adding to synchronize with this?

    What have you guys done for fumble and crit tables? Are there considerations to integrate them with Fantasy Grounds functionality, or are they pretty much just for reference? Is there a way to include 0 on them?

    Thanks for all the work on this; I'm stoked to get playing!

  9. #389
    leozelig's Avatar
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    The proficiency fields in the class record are text only, so that's why dragging items doesn't work. I cut/paste the "Weapon Training" section from the class description in the rules. The last sentence of that section typically covers armor proficiency.

    I have not used rollable tables in Fantasy Grounds for crits and fumbles, but you can certainly do that. I have a module with all of the tables that I refer to when necessary. For a rollable table, you can include a row for 0, and I believe any roll of 0 or lower will use that result.

  10. #390
    Myrdin Potter's Avatar
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    Does the ruleset use “source”. I put wizard or cleric in school and put the rule book used and the page number in source (so I can mix and match 3rd party and keep track of where it came from).
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

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