Thread: MoreCore Ruleset
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November 3rd, 2018, 08:36 #1201
Ogre92 have you seen this post: https://www.fantasygrounds.com/forum...l=1#post399394
/cod 1d10x7
That is the base roll to explode on 7
/mod 2
Will add 2 dice to the pool - eg Strength
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November 12th, 2018, 00:19 #1202
Ok so Im thinking of adding some Hit Calculations in on some of the Rolls.
If anyone out there has some specific Rolls that they would like automatic Hit/Miss reporting for - and they are against a single Defence score please let me know in some detail how the success is measured and reported.
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November 12th, 2018, 14:04 #1203
Damned,
Noticed a small glitch.
If I drag a /conan dice string down to the hot bar, the button works ok. But if I drag a /crom dice string down, when i select that one I get some sort of XML error.
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November 12th, 2018, 21:41 #1204
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November 13th, 2018, 02:47 #1205
Ok,
Thanks!
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November 13th, 2018, 21:22 #1206High Templar
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November 13th, 2018, 21:40 #1207
Indeed - I will be doing that one over the next week as part of this: https://www.youtube.com/watch?v=54PSYMXmyvs
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November 13th, 2018, 23:14 #1208High Templar
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November 14th, 2018, 00:40 #1209
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November 14th, 2018, 07:44 #1210
I did a solo session with a friend yesterday. And since i play Shadowrun 3e i used the edie and edies dice "commands". And it doesn't matter if the option "Chat: Show GM rolls" is on or off, it always show the GM result in chat.
But if i pick up dice and roll "manualy" it works as it should.
/HLast edited by Honken; November 14th, 2018 at 07:45. Reason: Bad writing.
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we grow old because we stop playing!
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