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  1. #1161
    Hey Damned, do you still need a 7th Sea 2e character sheet? I can also send you the quickstart for the full rules, since that's free.

  2. #1162
    damned's Avatar
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    Quote Originally Posted by kbrighton View Post
    Hey Damned, do you still need a 7th Sea 2e character sheet? I can also send you the quickstart for the full rules, since that's free.
    I would love your 7th Sea Char Sheet.
    Even though the quickstart is free we cannot share it without permission.
    If you were to contact John Wick and request premission to convert the quick start to FG format I would happily assist you in the project.

  3. #1163
    Cool. I'll actually see if I can reach out to a few people. I helped playtest during the kickstarter phase, so I'll see if I still have someone there I can contact, or if I can find somewhere where they say that they're OK with utilizing it in this fashion. Give me a couple days.

  4. #1164
    GunnarGreybeard's Avatar
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    Wow, coming back to this after a sorta long hiatus from FG and must say I am extremely happen to see that the character sheet can now be 'dragged' to the right. damned, ianmward and the others involved in this ruleset . . thank you, thank you!
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  5. #1165
    Nice, all we need is a harnmaster extension and my Christmas will be complete.

  6. #1166
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    Mac77 Im happy to help you with the project.
    I can spend an hour with you working thru the mechanics and what can be done as is and what might need coding.
    I may even do additional coding for you.
    But you would need to create something shareable for the community to help others play Harnmaster as well.

  7. #1167
    Many thanks for that offer Damned. At present, the season is in full swing (I am a beekeeper) and time is something I don't have enough of. I have not even played a game in three weeks. I am also not very computer savy. I think the best contribution I could make would be $.

  8. #1168
    damned's Avatar
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    Quote Originally Posted by Mac77 View Post
    Many thanks for that offer Damned. At present, the season is in full swing (I am a beekeeper) and time is something I don't have enough of. I have not even played a game in three weeks. I am also not very computer savy. I think the best contribution I could make would be $.
    I dont want your money honey...
    Im in no hurry - I have a million other things going on also.
    Look after those bees and when you get time look me up.

  9. #1169
    The bees are looking pretty good this year, I would be interested in getting Harn off the ground at some stage, it is my favorite of all the RPG's. Thanks for your help, look forward to get something going at some stage.
    Last edited by Mac77; October 13th, 2018 at 21:39.

  10. #1170
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    Quote Originally Posted by kevdog45 View Post
    I found out I had to do that. Now that I have all I have to do is figure out how to change this part of the script to what I want... wish me luck... I think I did a good job just getting this far since I didn't even know what LUA was until five minutes ago.

    function getDiceResults(rRoll)
    nTotal = 0;

    local save = tonumber(rRoll.nSave);
    Debug.console("Save (dropresults): ", save);


    for _,v in ipairs(rRoll.aDice) do
    nTotal = nTotal + v.result;
    Debug.console("rRoll.nMod 1: ", rRoll.nMod);
    end
    nTotal = nTotal + rRoll.nMod;

    Debug.console("rRoll.nMod 1a: ", rRoll.nMod);



    if nTotal > save then
    Debug.console("Failed: ", save, nTotal);
    if nTotal % 5 == 0 then
    sSaveResult = "Critical Failure";
    elseif nTotal % 5 ~= 0 then
    sSaveResult = "Failure";
    end
    elseif nTotal <= save then
    if nTotal % 5 == 0 then
    sSaveResult = "Critical Success";
    elseif nTotal % 5 ~= 0 then
    sSaveResult = "Success";
    end
    end

    Debug.console("sSaveResult: ", sSaveResult);

    rRoll.aTotal = nTotal;
    rRoll.aSave = save;
    rRoll.aSaveResult = sSaveResult;
    return rRoll;
    end
    hey kevdog45 how far did you get with this?
    Lets get the roll into MoreCore so other can use it too!

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