DICE PACKS BUNDLE
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  1. #1141
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    Hello friend meguido

    Lets try and get this translated...
    You always have both an Attribute and an Aspect?
    The scores always range from 1 to 5 for each?
    So you are always rolling between 2 and 10 dice?

    The first check is: SUM of Dice must be greater than 6 for Success? SUM of Dice less than 6 is Failure? What if SUM is equal to 6?
    It also looks like 6 is not a fixed value?
    If and only if the SUM is greater than 6 then you also count the number of EVEN dice as Successes?
    If and only if the SUM is less than 6 then you also count the number of 1s.
    Does a majority mean it is the most common result (eg 1, 1, 2, 3, 4, 5 there are more 1s than any other number but less than half are 1?) or it is more than half of the dice (eg 1, 1, 1, 2, 3) or can it be half of the dice (1, 1, 2, 3)?

    What are all the possible values for Difficulty?

    --

    Also now when you request a new Roll you must also commit to uploading at the minimum a completed character sheet using the new Rolls.
    And because you are such a great person Im sure you would like to share an Aventure character sheet too!

  2. #1142

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    a character sheet
    charactersheet.png

  3. #1143
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    Quote Originally Posted by meguido View Post
    a character sheet
    charactersheet.png
    Hi meguido you need to export a Fantasy Grounds Aventure sheet and share it here on the forums

  4. #1144

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    the aspects can be used if they correspond to the action if not only the attribute is used

    Average attribute 3 (1 à 5) + one or more aspect

    average difficulty is 6 + or - malus or bonus of circumstances

    Result of dices exceeds diffult = success

    Qualities : if the faces of the rolled dice are on the even face
    Last edited by meguido; August 31st, 2018 at 20:12.

  5. #1145
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    So you can have as little as 1 attribute and no aspects?
    What is the highest number of aspects allowed?
    What is the highest and lowest difficulty likely to be used?

  6. #1146

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    So you can have as little as 1 attribute and no aspects?

    Yes, it is possible not to have a useful aspect

    What is the highest number of aspects allowed?

    The first aspect used on a test is free.
    The other two activations each cost 3
    Effort points. You can not activate more than 3
    aspects on the same test.

    What is the highest and lowest difficulty likely to be used?

    Difficulty base : 6

    Difficulty equivalence
    +1 very simple
    0 simple
    - 1 / -2 slightly complicated
    - 3 / - 4 Difficult
    - 5 / - 7 Very difficult
    - 8 / - 12 Extreme

  7. #1147
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    latest build has just been uploaded to post#1.
    New rolls for Wrath & Glory, All Flesh Must Be Eaten, Chronicles of Darkness, 7th Seas and tweaks to many others. Even more Initiative options.

  8. #1148
    With this latest update I'm getting the following error with Coriolis and Forbidden Lands dice rolls: "Script Error: [string "desktop/scripts/chat_window.lua"]:43: attempt to call field 'onDiceTotal' (a nil value)". Those are the only two to have trouble out of the ones I've tested.

  9. #1149
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    Quote Originally Posted by garrion_sw View Post
    With this latest update I'm getting the following error with Coriolis and Forbidden Lands dice rolls: "Script Error: [string "desktop/scripts/chat_window.lua"]:43: attempt to call field 'onDiceTotal' (a nil value)". Those are the only two to have trouble out of the ones I've tested.
    hey garrion_sw can you post the roll string in full for me to test with?
    I definitely changed some scripts to use onDiceTotal but my testing showed them as working but we may be doing things differently?

    Ive just tested the Coriolis roll with: /coriolis 8d6 and /mod 4 combined with /coriolis 8d6 and they both worked.
    What is the Forbidden Lands roll?

  10. #1150

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    Good Day All
    I have just started playing around with MoreCore a bit, I am a big fan of Champions and was excited to see Damned had programmed die rolls for this system
    I think I am seeing a small issue with the /ckill roll though.
    When I type "/ckill 2d6" it rolls the appropriate dice including the Stun multiplier but it is counting the Body like normal, it should be the body is equal to the die roll not 1=0 2-5=1 6=2 then times the multiplier.

    EDIT: And I am confused by the "/cskill c#s#" command, but it might just be from lack of experimenting with it

    I know Blackfoot has been working on a Champions system for a long time and it sounds incredible, but I was thinking about diving in maybe on 1st edition Champions as 4th is deeply involved
    Last edited by Bonkon; September 18th, 2018 at 19:47.

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