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  1. #1021
    Quote Originally Posted by damned View Post
    Maybe a picture or pictures?
    Here you are what i mean.
    Our magic system is very simple: 10 spell levels, each levels costs x spell point. A magic user can casts how many spell he wants until he has spell points. Recharge time is equal to spell level (so for example phase door, a 7th spell level, can't be casted again until 7 rounds are passed), etc.
    All i like to have is a field with sum of spell points used (or a field with total spell points and spell points left). I made a mockup of what i mean.
    If you can address me how to do, it will be great!

    I edit with Gimp only the spell points column, all the rest is original :-)
    mockup2.png
    mockup.png
    Last edited by graziano.girelli; June 30th, 2018 at 21:33.

  2. #1022
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    Quote Originally Posted by ZombieBanner View Post
    Hi Everyone, I'm new to Fantasy Grounds, and I have to thank everyone for all their hard work. Someone Asked Back in 2017 about Star Wars D6 but when you asked to explain the Mechanic they never responded. So for the die roll I want it is this: as an Example:

    Player rolls 3d6 one die is considered 'wild' normally represented by a different colour. So say 2 Blue Die 1 Red Die.
    That Red Die, if it is a 6 it explodes. If it is a 6, it would remove it self and the next highest die.

    3d6 Red (1) Blue (3) Blue (6) Total would be 3
    3d6 Red (6) Blue (3) Blue (6) Red (4) Total would be 19

    Now the Cavet is the Rerolled Dice if it hits 6 would explode again, and again etc. (In Real Life I've had it go 6 times)

    The person who created the d6 Star Wars Rule Set did make the dice do this (Link)
    It just hasn't been updated in so long there are some other things I'd like to do which More Core supports.
    Hola ZombieBanner I missed your post.

    Please use:
    /explode 1d6+2d1006
    /explode 1d6+2d2006
    /explode 1d6+2d3006
    /explode 1d6+2d4006

    Attached Images Attached Images

  3. #1023
    Quote Originally Posted by damned View Post
    Hola ZombieBanner I missed your post.

    Please use:
    /explode 1d6+2d1006
    /explode 1d6+2d2006
    /explode 1d6+2d3006
    /explode 1d6+2d4006

    That’s awesome for the bonus. But if the wild Die is a 1 it removes the highest die from the outcome.

    So a wild die is a 1 and the other dice are 3 and 6. That 1 would remove the 6. So the total would be 3.


    And maybe in your infinite wisdom is there a way to create a modifier to remove a dice instead of just a standard - value?

  4. #1024

  5. #1025
    The wild die.
    If rolled a 6 explodes.
    If rolled a 1 it removes itself + next highest die.

  6. #1026
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    Quote Originally Posted by ZombieBanner View Post
    The wild die.
    If rolled a 6 explodes.
    If rolled a 1 it removes itself + next highest die.
    What is the game system called any do people have to keep making new and difficult mechanics?

  7. #1027

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    Quote Originally Posted by damned View Post
    What is the game system called any do people have to keep making new and difficult mechanics?
    This is actually a really old one. It's WEG's Star Wars d6 and was the basis for the newer d6 System books (d6 Space, d6 Fantasy, d6 Adventure)

  8. #1028

  9. #1029
    Quote Originally Posted by damned View Post
    Ive uploaded version 1.44
    It has Locations, Organisations
    It has some new Rolls
    It has some cool new Initiative Options
    It has resizable Character and NPC sheets
    --
    Feedback is always welcome.
    Are the multipliers in the new rolls?
    How different from the DOEs are the locations and organizations?

  10. #1030
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    Quote Originally Posted by ZombieBanner View Post
    The wild die.
    If rolled a 6 explodes.
    If rolled a 1 it removes itself + next highest die.
    Hi Zombie - that still doesnt quite answer the question.
    What if the wild die rolls 6 and then 1?

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