Thread: MoreCore Ruleset
-
June 28th, 2018, 10:03 #1011FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
June 28th, 2018, 14:11 #1012
graziano
I wrote an extension... but really its only a few very small entries...
<string name="char_label_race">Graziano</string>
<string name="char_label_gender">Moar</string>
-
June 28th, 2018, 17:58 #1013
-
June 29th, 2018, 02:35 #1014
This extension should have your changes in it.
Make sure you have a look at it and see how/why it does stuff so you can expand on it yourself and keep it up to date with future changes.
-
June 29th, 2018, 05:33 #1015
Ive just posted a fix for a Console Error that was appearing on Client Computers when Manual Turn Tracking was enabled.
If you are using Manual Turn Tracking option then you should redownload the file.
-
June 29th, 2018, 22:49 #1016
Many many many thanks Damned!
I use your extension, complete the string with labels and now i have the almost perfect version of MoreCore for the needs of my group.
During this weekend i try to increase from 6 to 8 the spell in the flip panel (and maybe 9), and i will be ready for the next huge campaign.
I'm in debt with you!
-
June 30th, 2018, 08:19 #1017
Quick video on new **MoreCore** features: https://youtu.be/g_HwpPO7mrY
-
June 30th, 2018, 13:28 #1018Devotee
- Join Date
- Jun 2018
- Posts
- 6
Hi Everyone, I'm new to Fantasy Grounds, and I have to thank everyone for all their hard work. Someone Asked Back in 2017 about Star Wars D6 but when you asked to explain the Mechanic they never responded. So for the die roll I want it is this: as an Example:
Player rolls 3d6 one die is considered 'wild' normally represented by a different colour. So say 2 Blue Die 1 Red Die.
That Red Die, if it is a 6 it explodes. If it is a 6, it would remove it self and the next highest die.
3d6 Red (1) Blue (3) Blue (6) Total would be 3
3d6 Red (6) Blue (3) Blue (6) Red (4) Total would be 19
Now the Cavet is the Rerolled Dice if it hits 6 would explode again, and again etc. (In Real Life I've had it go 6 times)
The person who created the d6 Star Wars Rule Set did make the dice do this (Link)
It just hasn't been updated in so long there are some other things I'd like to do which More Core supports.
-
June 30th, 2018, 15:58 #1019
Hello again Damned.
Last question, i swear!
I've fixed everything for my group excpet one thing: i try to add more spell level in the new spell frames, but i can't do without modify too much the layout of the character sheets.
Could you give me an advise regarding where i can found lua instruction for do this:
I don't need spell point added to each spell level, but just one field where all the spell point converge. In few words, in your new spell frame, i just need 1 field under "spell points" column with the total of the spell point used.
I try to modify your record_char_more.xml and template_campaign.xml, but it's too far from my capacity. I also checked in internet some kind of tutorial, but nothing help in this situation.
Do i must replace every getChild(spell_slot_xxx) argument with another that point to a single field: example create a "spell_slot" without specification?
I know it's terrible, but i don't know how to explain :-(
-
June 30th, 2018, 16:38 #1020
Thread Information
Users Browsing this Thread
There are currently 3 users browsing this thread. (0 members and 3 guests)


Reply With Quote

Bookmarks