Fantasy Grounds Merchandise
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  1. #971

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    I'd love that for PbtA games!

  2. #972
    ShotGun Jolly's Avatar
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    Yeah Damned, That looks great.

  3. #973

  4. #974
    ShotGun Jolly's Avatar
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    Awesome!

  5. #975
    damned's Avatar
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    So...
    I have it working for GM side - GM can view who has and hasnt acted and can tick them on and off.
    There is also a button to reset them all.
    And a radial option under the CT Menu.

    Now the Show/Hide for this tool is for Hide and GM Only - should players see this?
    My thoughts are no but that is just for the games I play - useful for players for the rest of you?



    mc-turns-options.jpg

  6. #976
    ShotGun Jolly's Avatar
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    It really does not matter either way for me. My own personal opionion on it would be GM only. But im sure others feel differently and have valid reasons for it. Almost better off making it both ways for the long haul.

  7. #977
    Erin Righ's Avatar
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    I have a die code that I would like to have added to the ruleset. I would do it myself but I am mostly inept. The code is roll xDy+w, explode, add the final result together and report success if total is z or higher. So for example, if I coded /btsucc 2d6+5t11, it would roll 2d6 explode any 6s, add the final numbers together, add 5 to the result and report success if the final tally were 11 or higher
    Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!

  8. #978
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    Quote Originally Posted by Erin Righ View Post
    I have a die code that I would like to have added to the ruleset. I would do it myself but I am mostly inept. The code is roll xDy+w, explode, add the final result together and report success if total is z or higher. So for example, if I coded /btsucc 2d6+5t11, it would roll 2d6 explode any 6s, add the final numbers together, add 5 to the result and report success if the final tally were 11 or higher
    Hi Erin Righ why is the Target 11? Is the target always 11? Does it always explode on 6 or is it sometimes more numbers?
    If the target is not always 11 I would use /explode 2d6+5 and the GM and Player will know/set the Target Number and call the result.

  9. #979
    Lol Damned needs a HUGE ton of info. There's like billions of systems he doesn't know.

  10. #980
    damned's Avatar
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    But onto more pressing topics (for me at least...) Ive just added options for Initiative...



    CT: Initiative - Off|GM and Player This will show/hide the Initiative/Order field on the CT
    CT: Initiative Dice Size - d20|d10|d6|d0 This will roll either a d20, d10, d6 or keep Init at 0 (for when you are hiding Order/Init) on the CT
    CT: Manual Turn Tracker - Off|GM and Player|GM Only This will show/hide the Manual Turn Tracker widget on the Actors Portraits on the CT

    They are all related to each other. The first and third ones require a reload to take effect.

    Now... are there other common Initiative/Order dice that are used? I cannot auto add Modiiers because that breaks the generic nature... Its possible I could put a Modifier Box next to the Order field on the Character Sheets...?

    mc-new-init-options.jpg

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