DICE PACKS BUNDLE
Page 84 of 104 First ... 34 74 82 83 84 85 86 94 ... Last
  1. #831
    sirkerry's Avatar
    Join Date
    Dec 2015
    Location
    USA - TX - Houston (Spring Branch)
    Posts
    188
    Quote Originally Posted by dulux-oz View Post
    Let me look into it - thanks for reporting in
    Has this been fixed? I ask, because I'm getting the exact same error and just loaded the extension last night.

  2. #832
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    18,990
    Blog Entries
    9
    Quote Originally Posted by sirkerry View Post
    Has this been fixed? I ask, because I'm getting the exact same error and just loaded the extension last night.
    I can pretty confidently say no. The first post, which Dulux will update with the new version once it is updated hasn't been touched since "Last edited by dulux-oz; April 24th, 2018 at 00:23."

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #833
    receiving the following error message in console when I attempt to load campaign with Base extension and this one.
    Script Error: [string "DOELocations/Scripts/lsLocationsManager.lua"]:164: attempt to call field 'registerCustomRecordSourceType' (a nil value)

  4. #834
    Quote Originally Posted by bromidic View Post
    receiving the following error message in console when I attempt to load campaign with Base extension and this one.
    Script Error: [string "DOELocations/Scripts/lsLocationsManager.lua"]:164: attempt to call field 'registerCustomRecordSourceType' (a nil value)
    Hi All,

    Well, I finally tracked down what the issue was. In the latest version of the Savage Worlds Ruleset a couple of the internal functions were renamed - and the DOE:Location Extension was calling the old function which no-longer exists.

    I've fixed the function call in the DOE:Location and will be releasing a new patched version soon, along with a new DOE. In the meantime, this issue only effects the Savage worlds Ruleset and only around the shopping part of the DOE:Locations, so you can use the DOE:Locations without any problems provided that you don't try to do any shopping in the Savage worlds Ruleset - at least until the new version (probably v4.8.1 will be its version number) is released.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #835
    sirkerry's Avatar
    Join Date
    Dec 2015
    Location
    USA - TX - Houston (Spring Branch)
    Posts
    188
    Quote Originally Posted by dulux-oz View Post
    Hi All,

    Well, I finally tracked down what the issue was. In the latest version of the Savage Worlds Ruleset a couple of the internal functions were renamed - and the DOE:Location Extension was calling the old function which no-longer exists.

    I've fixed the function call in the DOE:Location and will be releasing a new patched version soon, along with a new DOE. In the meantime, this issue only effects the Savage worlds Ruleset and only around the shopping part of the DOE:Locations, so you can use the DOE:Locations without any problems provided that you don't try to do any shopping in the Savage worlds Ruleset - at least until the new version (probably v4.8.1 will be its version number) is released.
    Awesome! Thank you so much!

  6. #836
    NEW DOE?

    Did I read that right?

    I wait with baited breath!

    Madman..
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  7. #837
    Quote Originally Posted by madman View Post
    NEW DOE?

    Did I read that right?

    I wait with baited breath!

    Madman..
    Mayyybbbeee.

    And please, take a mint (your breath smells of bait )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #838

  9. #839
    Hi Everybody,

    I've just updated the Extension to v4.8.1.

    This is primarily a compatibility update to fix a couple of minor bugs, etc (including the "shopping bug" in the Savage Worlds Ruleset).

    Please note that with the release of the new DOE:REMU Extension the delivery method for all of the DO-REMs (Dulux-Oz Rulesets, Extensions & Modules) has changed. Please see Post #1 of this thread for full details.

    Enjoy!
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #840

    DOE-Locations Coinage

    I noticed that regardless of the Ruleset I use, activating the DOE-Locations extension it always assigns "gp" as the currency of the items in the inventories, but if I rename the currency to GP, SP, CP I can carry out commercial transactions, if the character has the value and the nickname GP, SP, CP.
    But the fact is that even though I have the money with the nicknames $, ¢, £ and the inventory items with this symbology, I always get the message that I do not have the right amount or type of money.
    KICK| TWITCH | YOUTUBE
    BRAZILIAN
    GMT-3
    FANTASY GROUNDS UNITY - ULTIMATE VERSION
    PLAYER ONLY
    FORGE CREATOR



Page 84 of 104 First ... 34 74 82 83 84 85 86 94 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in