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View Poll Results: How should Autosounds Trigger?

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49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1101
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (May 2018) put up on DM's Guild.

    Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.

    You can find the DOM SoundLink Library by typing "dom soundlink" (without the quotation marks) in to the DM's Guild Search Box (make sure you select the May 2018 version - April's version is still showing up in the search list as I write this).

    Please Note: May's version of the Library is essentially the same as April's version - except May's version includes support for the Starfinder Ruleset. If you already have April's version and you have no need for the Starfinder support then save your money for June's version (unless, of course, you'd like to support ongoing development of the Library and of the DOE: Sound and other DOEs)

    Cheers
    Dulux-Oz

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  2. #1102
    I see in the manual that this requires Syrinscape, but in the wiki there is a way to setup VLC to Teamspeak. Is there a way to use this extension to play sounds on my computer through VLC (or some other media player) instead of having to use Syrinscape?

  3. #1103
    Quote Originally Posted by akito3379 View Post
    I see in the manual that this requires Syrinscape, but in the wiki there is a way to setup VLC to Teamspeak. Is there a way to use this extension to play sounds on my computer through VLC (or some other media player) instead of having to use Syrinscape?
    I've moved this post over to this thread because the question is about the DOE: Sound, not the DOE: Base.

    To answer the question: yes, as it says in the Manual and on the Wiki, if the sound app can be controlled via a URL/URI then it can be controlled by the DOE: Sound. I use it primarily (but not exclusively) with Syrinscape which is why it mentions Syrinscape primarily in the doco.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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  4. #1104
    Ah, I missed that because I don't know what URI is. I'll look into it. Cheers!

  5. #1105
    Quote Originally Posted by akito3379 View Post
    Ah, I missed that because I don't know what URI is. I'll look into it. Cheers!
    URI = Uniform Resource Identifier - In information technology, a Uniform Resource Identifier (URI) is a string of characters designed for unambiguous identification of resources and extensibility via the URI scheme.

    Such identification enables interaction with representations of the resource over a network, typically the World Wide Web, using specific protocols. Schemes specifying a concrete syntax and associated protocols define each URI. The most common form of URI is the Uniform Resource Locator (URL), frequently referred to informally as a web address. More rarely seen in usage is the Uniform Resource Name (URN), which was designed to complement URLs by providing a mechanism for the identification of resources in particular namespaces. - Wikipedia
    Dulux-Oz

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    ...And it was Delicious!


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  6. #1106
    Thanks for the help.

  7. #1107
    LordEntrails's Avatar
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    Another way to think of a URI, if you can (and you can in Windows) give a path to a file like;
    file://c:/sounds/crash.mp3
    Then you are good.

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  8. #1108
    Quote Originally Posted by LordEntrails View Post
    Another way to think of a URI, if you can (and you can in Windows) give a path to a file like;
    file://c:/sounds/crash.mp3
    Then you are good.
    I thought it might work something like that; I would have vlc running and when I click a sound icon in FG to which I had assigned the sound file path, it would play. I don't know where to assign that path though. If I am right, then this is my hangup.

  9. #1109
    Quote Originally Posted by akito3379 View Post
    I thought it might work something like that; I would have vlc running and when I click a sound icon in FG to which I had assigned the sound file path, it would play. I don't know where to assign that path though. If I am right, then this is my hangup.
    That "path" is what the DOE: Sound calls a "Sound String".
    Dulux-Oz

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    ...And it was Delicious!


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  10. #1110
    Quote Originally Posted by LordEntrails View Post
    Another way to think of a URI, if you can (and you can in Windows) give a path to a file like;
    file://c:/sounds/crash.mp3
    Then you are good.
    Wait... so I can stream an MP3 file from my hard drive to my players through this extension (for ambience or battle music)?

    I have only been using it with Syrinscape thus far.
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