DICE PACKS BUNDLE
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  1. #851

  2. #852
    Quote Originally Posted by damned View Post
    Ive just gone with /vagrant if you add - modifiers they are Malice dice, if you add + modifiers they are Bonus dice
    Excellent ! Exactly the way I wanted it to work ! There's just a few thing left : is there a way to roll this custom dice from the tray ? A /vagrant roll (or broadly speaking a custom roll) with a d6icon, so the players state the modifier then drag the d6 on the chat.

  3. #853
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    Quote Originally Posted by trobadork View Post
    Excellent ! Exactly the way I wanted it to work ! There's just a few thing left : is there a way to roll this custom dice from the tray ? A /vagrant roll (or broadly speaking a custom roll) with a d6icon, so the players state the modifier then drag the d6 on the chat.
    Nope. Rolls are rolls and must be done from the PC or NPC sheet or from the Combat Tracker.

  4. #854
    Ok, thanks ! Very excited to see this 1.43 now

  5. #855
    @damned Only just saw you're stellar work on the TORG dice roll mechanic. You have my extreme gratitude on that front as it is going to make our game run a LOT more smoothly.
    We've already been using the MoreCore ruleset thanks to its customisation options.
    One thing I wanted to ask about though. We currently use some of the front page character sheet elements to keep track of the "Destiny Cards" that the game uses.
    The cards get "dealt" using the card table extension, each table contains the listed details of the card and a link to its image file.
    Problem is that I cannot get the card elements to add to the sheet as clickable items that contain the image of the card.
    They add to the sheet but don't actually carry the card image with them and become text only items when the player clicks on them.

    Is there anything I can do to get the character sheet to store the players card as the image?

    Added an image to help explain.
    Clicking on the link from either of the blue outlined items produces the image file outlined in blue.
    However when either of these is dragged to the section on the character sheet (outlined in red) and clicked from there, you get the item outlined in red immediately beneath the character sheet.
    Image for cards.jpg
    Last edited by princeearwig; April 21st, 2018 at 22:57.

  6. #856
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    See how 4 of 6 of the Roll windows have icons in the top left hand corner?
    Click those and the frame flips -

    the book allows you to store story/reference links
    the image allows you to store image links
    the pen/paper allows you to store notes
    the hand allows you to store abilities

    Drag an image link into the image flip frame.

  7. #857
    Quote Originally Posted by damned View Post
    See how 4 of 6 of the Roll windows have icons in the top left hand corner?
    Click those and the frame flips -

    the book allows you to store story/reference links
    the image allows you to store image links
    the pen/paper allows you to store notes
    the hand allows you to store abilities

    Drag an image link into the image flip frame.
    Great, I can now get the image to work in frame 6.
    Is there a way to have all 3 of the bottom frames work like that?
    TORG: Eternity has different card management systems which mean the player needs to keep a "hand" of cards separate from a "pool" of cards.
    We have been using frame 4 for the Hand and frame 6 for the pool.
    So ideally, I'd like to be able to have the same function on those bottom frames.

  8. #858
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    Quote Originally Posted by princeearwig View Post
    Great, I can now get the image to work in frame 6.
    Is there a way to have all 3 of the bottom frames work like that?
    TORG: Eternity has different card management systems which mean the player needs to keep a "hand" of cards separate from a "pool" of cards.
    We have been using frame 4 for the Hand and frame 6 for the pool.
    So ideally, I'd like to be able to have the same function on those bottom frames.
    Frames 3, 4, 5 and 6 all work that way already but they have different data types they accept.
    Abilities, Story/Reference/Notes/Images
    So... no - Im not going to change its current behaviour
    rstrahan may be working on an extension for Torg once 1.43 is released (as soon as I update the help files/links) and it is not difficult to change the behavior of one of them via extension but doing it for all of MoreCore would be a backwards step.

  9. #859
    Hey damned. You've done really well with this. Tip of the hat.

    Making the frames have that same functionality for all the different data types, instead of each frame for a specific data type would be a step forward as it would increase the options available while still allowing current functionality. So, for example, the user could decide to use Frame 3 for either images, or notes, or... And the user could make the same choice for the next frame... and so on.

    So, it may be difficult to accomplish for all I know, but I wanted to be sure that the difficulty was what keeps it from going forward and not a misunderstanding of what the next step might be. (I could see it being backward if you made them all for images and there was no longer a way to do the other data types.)

    Again, the flexibility of MoreCore is great. It is a testament to the power of FG to let users run their favorite games, even the little ones that won't ever have a commercial rulesset. (Or the old game systems, or the...)

    Thanks again.
    Ram

    If I am walking with two other men, each of them will serve as my teacher. I will pick out the good points of the one and imitate them, and the bad points of the other and correct them in myself. -- Confucius

  10. #860
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    Hola Ramza0Tyr

    Each of the lists that accept the drag and drop data need to know what type of data is being dropped into them.
    Its kinda like dropping Spells into Inventory and vice versa.

    It probably could be configured to handle multiple data types but Im not sure how to right now and the request is pretty niche.

    From an extension PoV its probably 9 lines of code - all of which are cut and paste from the current code with about 3 extra words.

    My recommendation if you are playing other games on MoreCore that you do create a theme extension to tweak the generic aspects to your game.
    The extensions are not complex and there are several good examples.
    And then this code could easily be added to the extension.

    It would probably look like:

    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <root>
    	<windowclass name="charsheet_more" merge="join">
    	<sheetdata>
    	<list_abilities name="refdrop3" merge="join">
    		<class>picslist</class>
    	</list_abilities>
    	<sheetdata>
    </root>

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