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April 19th, 2018, 03:11 #1
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GURPS ruleset - Evolving encounters.
Ronnke, I have been asking a few questions about saving the current status of encounters, and pulling NPCs from the CT to preserve their wounded state, https://www.fantasygrounds.com/forum...ng-from-the-CT.
While not a complete solution, John D. suggested a useful method, but I can't even get THAT to work. Any idea why that might be, and do you have any thoughts on the discussion?
Thanks for your time.
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April 19th, 2018, 07:57 #2
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That's going to be a difficult thing to do due to the way the encounters are saved within the db. In order for it to work, you need to overwrite a bunch of the encounters code in core. Encounters is a one way process (Encounters >> CT) with neither code not database elements to go the other way. Later, I can try some of what John suggests and see if I get useful results.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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April 19th, 2018, 15:23 #3
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April 19th, 2018, 16:24 #4
- Join Date
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I have created an FG wishlist item, https://fg2app.idea.informer.com/proj/fg2app?ia=118089.
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