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  1. #791

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    ok thanks

  2. #792
    Hi,

    I've been liking the ruleset and been using extensions to help streamline the experience for each of my games. I've been using your Shadows of the Demon Lord extension as a base and adding things to the character sheet and making changes. One thing I wanted to add was a section for spells that can be dropped from the rolls and a counter to track the usage as each spell gets a number of uses with the roll button and link available. I've been toying with it and able to get the basic number box to show, but it doesn't link to the roll it pertains to. I was wondering if this is something that can be done to link entry or am I just wishful thinking and forced to use one of the other tabs to fulfill this?

  3. #793
    damned's Avatar
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    superteddy57 a screenshot might help?
    Dropping spells as rolls is easy.
    Tracking their usage would require additional coding but shouldnt be impossible...

    Please feel free to share your updated extension - mine was only a few graphical updates.
    There have been a number of improvements since then that could/should be in the extension.
    I dont think any spell tracking was available when the SotDL extension was written
    Triggering the spell point decrement and chat message should be easier than trying to add a tracking field to the roll.

    Trenloe has done something quite neat with The Dark Eye rolls in version 1.43 that could be rolled out to other rolls in the future.

  4. #794
    Trenloe's Avatar
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    Quote Originally Posted by damned View Post
    Trenloe has done something quite neat with The Dark Eye rolls in version 1.43 that could be rolled out to other rolls in the future.
    Getting there - some testing will be done today...
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #795
    Certainly, forgot to add the attachment of what I'm trying to do. In the picture is the basic number box, but it anchors to the attack frame and I want try to add it to the link with the roll button and link button. So if I add a new roll to the list it will stay with it.test character sheet.png

    <frame_char name="attackframe">
    <bounds>15,45,320,170</bounds>
    </frame_char>
    <!-- Frame Anchor point and Label -->
    <string_useredit_bold name="attack_label" source="attack_label">
    <anchored to="attackframe" />
    <default>Testing</default>
    <tooltip textres="label_editable_stats" />
    </string_useredit_bold>
    <list_text name="cliroller4">
    <anchored to="attackframe">
    <left offset="10" />
    <top offset="30" />
    <right offset="-4" />
    <bottom offset="-10" />
    </anchored>
    <newfocus>name</newfocus>
    <datasource>.clilist4</datasource>
    <class>cli_rolls</class>
    <acceptdrop>
    <class>cas</class>
    <class>referencetext</class>
    <class>referencetextwide</class>
    <field>*</field>
    </acceptdrop>
    </list_text>
    <basicnumber name="spellslots">
    <anchored to="cliroller4" width="30" height="20">
    <top />
    <right anchor="left" relation="relative" offset="-7" />
    </anchored>
    <tabtarget prev="label" />
    </basicnumber>
    The reasoning is to allow the option for the attack frame to act as the spells section for both the spell, roll, and tracking since each spell has it's own limits of castings instead of the broad level of the spell. I've been able to get the players to use the Main tab to track, but the tinkerer in me wanted to see if I can play with your extension to make changes to the character sheet.
    Last edited by superteddy57; April 7th, 2018 at 16:36. Reason: Forgot to show code

  6. #796
    I figured it out. I had to add the basic number control in the windows class cli_rolls. It added it to the line with the link and roll button. Works like a charm. Thinking of making a script to check for /spell descriptor to turn it on and off. Back to tinkering.

  7. #797

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    Hello !
    the script /aventure works,
    yessssss

  8. #798
    damned's Avatar
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    Hi superteddy57

    You probably want to make a new class called cli_spells or similar otherwise its going to impact all the other rolls.
    I look forward to seeing what you end up with.
    Suggestion? In the MoreCore without the SotDL extension you have a basic spell tracker - it has a Max Spell Points and Current Spell Points.
    You could add both of those number fields to your class.

  9. #799

  10. #800
    I really liked that idea and jumped right on it. I got the spell slots to operate as if they were on the spell_frame. It works with one caveat at the moment that it draws the name for the chat log from the spell. I'm starting to play with the Attributes section to get clickable boxes to roll. I might just make another windows class and drop the Attribute rolls into the box that way. Would be easier. Still going to run it by the group to see what they prefer.

    New Sheet
    New Sheet.png

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