Thread: GURPS 4E Core Ruleset
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March 30th, 2018, 19:01 #561
What is Don in Defenses?
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March 30th, 2018, 20:16 #562How to Be a GURPS GM, author
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March 30th, 2018, 20:59 #563
Is it time for me to wear each piece of armor?
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March 30th, 2018, 21:26 #564
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March 31st, 2018, 07:26 #565
And unintentionally I realized that adding combat weapons and defenses are perfectly added combat flap, only melee weapons that add but are not going very well because in the fields I place SW and THR...
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March 31st, 2018, 08:06 #566Grand Patriarch
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This is the intended functionality. By leaving the damage as SW or THR instead of automatically converting it, it would serve as a reminder for the user to also update the level and parry fields. You could also enter the different attack modes in the damage field (eg sw+2; thr-1) and then manually give them their own mode line after dropping onto the character sheet.
This functionality is likely only temporary and will change when proper handling of modes is implemented.Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
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March 31st, 2018, 11:24 #567
I noticed when i was filling in some Vehicles that the "HT" does not have a field in the Vehicle item thingie...
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March 31st, 2018, 12:29 #568Grand Patriarch
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
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GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 31st, 2018, 15:24 #569
The Defense fields had Don but doesn't have LC for Armors
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March 31st, 2018, 17:00 #570Grand Patriarch
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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