DICE PACKS BUNDLE
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  1. #711
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    Hi Pepor they really look good and you have really customised the layout AND functionality
    When you are happy with them please upload the extensions to the MoreCore Themes link in my signature along with a couple of exported characters.
    I really like your Cthulhu sidebars.

    Please also tell me about... /cyber ...

  2. #712
    Thanks damned!

    Could you please link me here where to upload them?

    I think I could upload the "hitos" extension, theme and character sheet. I also have a tutorial, in Spanish sorry, showing how it works. It took me a while to implement the functionality adding and changing the different mini-icons in the abilities entry.
    https://www.youtube.com/watch?v=7mMtj0Ug16k

    And about /cyber, it works similar to /hitos, but rolling one d10 dice instead and showing success or failure (in Spanish again haha) against a given DC (ie: /cyber 15). It also works with modifiers. I am trying to make the dice to explode (like Savage Worlds) but it is really a headache. It is based on the manager_custom_hitos.lua script.

  3. #713
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    Feel free to upload to this thread and I will repost in the other thread - its in my signature.
    Its fine that it is in Spanish - most people that play Hitos will be Spanish speakers

  4. #714
    Here you have it damned

    I think I could improve it a little bit more, but I don't have a lot of free-time lately. We have been using it and all my players enjoyed and loved it.

    I have also included a .mod archive which contains rolls and descriptions of the characteristics and abilities. The combat tracker works as well.

    I have used WeTransfer because it is almost 30MB.
    https://we.tl/y3asf6FhiW

    Character Sheet:
    Attached Files Attached Files
    Last edited by Pepor; March 5th, 2018 at 12:20.

  5. #715
    question; is there a way to change the token created from portraits (by FG) to be a circle instead of a square? CoreRPG does this by default, not sure why morecore is in a square format.

  6. #716
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    Hi Dugahst you absolutely can change it via an extension.
    MoreCore is however using the CoreRPG settings of a square portrait.


    Hi Pepor that great - thank you.
    Can you please check though that your mod doesnt contain copyright descriptions etc? It is usually ok to have the skill names etc but not all the flavour text.

  7. #717
    damned, does MoreCore have a die roller that can will explode on doubles? For example, if 2d12 are rolled and both rolled a 3 then both dice are rolled again, adding to the total. If those dice also rolled doubles you would roll again and repeat until no doubles are rolled, all adding up to a final sum. I did not see it listed in MoreCore but I may have missed it.

    Thanks.

  8. #718
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    Quote Originally Posted by TriOpticon View Post
    damned, does MoreCore have a die roller that can will explode on doubles? For example, if 2d12 are rolled and both rolled a 3 then both dice are rolled again, adding to the total. If those dice also rolled doubles you would roll again and repeat until no doubles are rolled, all adding up to a final sum. I did not see it listed in MoreCore but I may have missed it.

    Thanks.
    No it doesnt.
    What dice does it apply to?
    What game system?
    What other modifications influence the roll?

  9. #719
    It applies to saving rolls on attributes. It is for the Tunnels & Trolls (one of my childhood systems when the first edition came out; yes, I am old). It uses 2d6.

    As for mods, the way it works is you are told what level of saving roll and the target number = ((LEVEL * 5) + 15) - ATTRIBUTE. So a Level 1 LUCK roll for someone with 13 Luck would need to roll ((1*5) + 15) - 13 = 7 or higher on 2d6.

    I was thinking of making a button near the modifier box for you to set the level.

  10. #720
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    How many possible levels are there?
    How many attributes?
    What is the range of attribute scores?

    Are there any other modifiers?
    Guy has a Lucky Goblin Foot + 1 Luck?

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