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  1. #681
    Once my SotDL campaign wraps up I plan to Masks of Nyarlathotep. New version will likely be out in print and PDF by then...though not on FG yet. I will have to convert it manually as I go.

  2. #682
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    Quote Originally Posted by mozmonar View Post
    Once my SotDL campaign wraps up I plan to Masks of Nyarlathotep. New version will likely be out in print and PDF by then...though not on FG yet. I will have to convert it manually as I go.
    I am working on the official conversion of the other one... Horror on the Orient Express - over 1,000 pages! Aaaarrrggghhhhh.....

  3. #683
    Nice. I plan to run that one too.

  4. #684
    Quote Originally Posted by damned View Post
    I am working on the official conversion of the other one... Horror on the Orient Express - over 1,000 pages! Aaaarrrggghhhhh.....
    It's a big one that's for sure. Biggest box set I've ever seen in person (otherwise it would have to be that big Star Trek Adventures Borg Cube). Maybe it will be ready to buy by the time I'm running it

  5. #685
    Quote Originally Posted by damned View Post
    Hi mozmonar would you export your character sheet(s) and upload the XML here so that others can see how you set yours up.
    Thanks.
    Hopefully I am linking these properly.

    Cricket.png
    https://drive.google.com/file/d/1cxZ...ew?usp=sharing
    Deeby.png
    https://drive.google.com/file/d/12Be...ew?usp=sharing
    Gnarlee.png
    https://drive.google.com/file/d/1Jip...ew?usp=sharing

  6. #686

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    Hello damned

    I found dice string : /symb ("manager_custom_symb.Iua")

    ok to roll 1d100% <= Attribute or skill

    but
    I've not program Critical success and failure ?

    01 a 05 - Critical success
    96 - 00 - Critical failure

    Help me to change in "manager_custom_symb.Iua" ? possible ?
    Thank thank

  7. #687
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    Quote Originally Posted by meguido View Post
    Hello damned

    I found dice string : /symb ("manager_custom_symb.Iua")

    ok to roll 1d100% <= Attribute or skill

    but
    I've not program Critical success and failure ?

    01 a 05 - Critical success
    96 - 00 - Critical failure

    Help me to change in "manager_custom_symb.Iua" ? possible ?
    Thank thank
    Hey.
    Need to understand this mechanic first:
    GM can add a bonus or penalty (5 % a 50 % or +)
    Is this added before or after you determine a Crit?

  8. #688

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    Is this added before or after you determine a Crit?

    After because roll 1d100 % : result 01/05 or 96/00 to critical success or failure regarless to attribute or skill

  9. #689
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    So if the GM gave me a +50 but I rolled a 04 what do I report? As in exactly. As in: [4] +50 [54] Critical Failure
    What if I rolled 97 what do I report?

  10. #690

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    in dice string : /symb : Attribute or Skill + bonus/malus = final score before die roll
    Is not the problem.
    Example :
    Attribute : Physical 60 , GM gave a bonus +10 : Physical 60 + bonus 10 = 70
    Player die roll 66, Success !!!

    a roll of 01/05 or 96/00 always gives a critical success (01 to 05) or a critical failure (96 to 00) whatever the final score.
    I can not add this line of programming in the script

    Example 1
    Attribute : Mental 33, GM gave a malus - 30 : Mental 33 - malus 30 = 03
    Player die roll 05, Critical Success !!!

    Example 2
    Attribute : Social 76, GM gave a bonus + 21 : Social 76 + bonus 21 = 97
    Player die roll 96, Critical failure !!!

    and possible to add next line of programming in script
    Ability : "offensive posture" modifies the value of + 5% of critical success (01 to 10) and critical failure (91 to 00) before die roll

    thank
    Last edited by meguido; March 3rd, 2018 at 09:04.

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