DICE PACKS BUNDLE
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  1. #651
    Trenloe's Avatar
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    Quote Originally Posted by mozmonar View Post
    Then the second with rolls included.
    And you just got blank rolls windows with this second export? If so, please attack this module so we can check what's going on.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #652

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    Re-post

    Aventure French rpg
    a simple rules system

    Roll 1d100 % <= attribute + bonus skill to Success
    01 a 05 - Critical success
    96 - 00 - Critical failure

    Attribute : 5 - 99 % max
    Bonus skill : 5 - 50 %

    GM can add a bonus or penalty (5 % a 50 % or +)

    How to program dice in morecore

  3. #653
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    Hola meguido please have a look at the script for talislanta rolls and make a copy and have a go at modifying it...
    Have a look at the files listed on this post: https://www.fantasygrounds.com/forum...l=1#post373047
    Give it a go... if you cant get it Ill have a go.

    But please - if you are going to post requests for rollers look at all the other posts and see what extra questions I ask... and provide all the info...

  4. #654
    Trenloe's Avatar
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    And in depth info on FG actions (dice rolling) here: https://www.fantasygrounds.com/forum...(dice-rolling)
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #655

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    Hola damned
    i recovered Script for talistanta rolls but :

    if nTotal <= 05 then
    rMessage.text = rMessage.text .. "\n[Critical Success]"; ------ ok
    elseif nTotal <= ? then
    rMessage.text = rMessage.text .. "\n[Success]";

    ? compare Dice result (1d100%) to Attribute+bonus skill or Attribute alone and Dice result <= : Success , what function to run ?

    elseif nTotal > ? then
    rMessage.text = rMessage.text .. "\n[Failure]";

    ? compare Dice result (1d100%) to Attribute+bonus skill or Attribute alone and Dice result > : Failure , what function to run ?

    elseif nTotal >= 96 ? then
    rMessage.text = rMessage.text .. "\n[Critical Failure]";
    end

    ? compare Dice result (1d100%) to Attribute+bonus skill or Attribute alone and Dice result >= 96 : Critical failure , what function to run ?

    help me...

  6. #656
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    Quote Originally Posted by meguido View Post
    Hola damned
    i recovered Script for talistanta rolls but :

    if nTotal <= 05 then
    rMessage.text = rMessage.text .. "\n[Critical Success]"; ------ ok

    elseif nTotal <= ? then
    rMessage.text = rMessage.text .. "\n[Success]";
    If you look at the roll description you will see their is a different result for 0-5 and 6-10 etc you dont need both - you need 1-5 and 96-100 so work on those.
    You also have to look at the logic behind the order in which you test for values. In this case it should be easy...
    if <= 5
    else if >= 96
    else


    ? compare Dice result (1d100%) to Attribute+bonus skill or Attribute alone and Dice result <= : Success , what function to run ?

    elseif nTotal > ? then
    rMessage.text = rMessage.text .. "\n[Failure]";

    ? compare Dice result (1d100%) to Attribute+bonus skill or Attribute alone and Dice result > : Failure , what function to run ?

    elseif nTotal >= 96 ? then
    rMessage.text = rMessage.text .. "\n[Critical Failure]";
    end

    ? compare Dice result (1d100%) to Attribute+bonus skill or Attribute alone and Dice result >= 96 : Critical failure , what function to run ?

    help me...
    Also look at /harn as its a d% roll

  7. #657
    Quote Originally Posted by Trenloe View Post
    And you just got blank rolls windows with this second export? If so, please attack this module so we can check what's going on.
    Ok so I went to grab the examples to send you only realize I had deleted the temp campaign I created them in. So I tried to recreate the issue and it worked as advertised this time. So either I hit an infrequent bug or, more likely, I screwed up somehow when I did it the first time and it would have worked correctly the first time had I done properly.

  8. #658
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    Hah. Good news. Bad news. The other good news is its always quicker entering things the second time. If you send me your export data we might be able to salvage some/all too.

  9. #659
    Quote Originally Posted by damned View Post
    Hah. Good news. Bad news. The other good news is its always quicker entering things the second time. If you send me your export data we might be able to salvage some/all too.
    Appreciate the offer but I already entered it all back in again. Fortunately it was only the "drop links on story" part that I need to redo not enter all the rolls back in.

    Someday I hope to figure out how to alter the character sheets and NPC sheets to make better use of the space for this particular game but all my tinkering ends in disaster.

  10. #660
    damned's Avatar
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    have a look at some of the themes in my signature. There are some good ideas in there. Yes it takes a bit to get your head around at first but not so bad once you get used to it. And even better would be to share the theme when you are happy with it

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