Thread: DCC RPG Ruleset
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January 24th, 2018, 03:50 #331
GG isn't interested in our money.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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January 24th, 2018, 04:12 #332Devotee
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That is indeed sad

Will need to rethink and maybe just adapt the adventures that I already have to 5E
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January 24th, 2018, 04:18 #333
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 24th, 2018, 07:58 #334
You can easily enter the tables into the ruleset using the two table entering extensions. I have a lot of the rules entered and it really did not take so much time.
I am not sure what the advice to use MoreCore is about as this ruleset is quite good for DCC.
I have pinged Goodman Games a few times about FG and no reply. You should email them a polite email and ask.Last edited by Myrdin Potter; January 24th, 2018 at 14:36.
Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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January 24th, 2018, 12:35 #335Devotee
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January 24th, 2018, 14:36 #336
https://www.fantasygrounds.com/forum...Table-Importer
This is one of them. I will look for the other one as well.
https://www.fantasygrounds.com/forum...Access-release
And the other one.
You do not have to have every table and spell entered. Break the task into smaller pieces and it goes pretty fast.Last edited by Myrdin Potter; January 26th, 2018 at 06:38.
Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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January 24th, 2018, 15:26 #337
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 26th, 2018, 02:34 #338
Working on a small update for CoreRPG 3.3.4:
- Attack dice can be added to NPC attacks (optional): Bite d20-1 melee (1d3).
- Damage and heal actions can be assigned multipliers on stat bonuses.
- Multiple damage types not parsing correctly. Fixed.
- Rolling the hit die from the classes dialog box generates an error. Fixed.
I hope to make some new tutorial videos soon. I have borrowed much of the code from 5E, so when in doubt, check the 5E user guide.
I have created modules for all of the core rules - reference manual, equipment, spells, and monsters... but sadly, I do not have permission from GG to share.
As always, post bugs here.
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January 26th, 2018, 19:58 #339
Always happy yo see improvements and I am getting closer and closer to running a campaign using it. Thanks!
Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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February 7th, 2018, 02:18 #340
Ruleset updated to 3.0.3
- Range field for weapons changed to string to allow for short, medium, and long range entry (i.e. 10/20/30).
- Armor check penalty button for skills is hidden when penalty not applied and not in edit mode.
- Added size field to Notes tab of character sheet (default = medium) for conditional effects.
- Added size and type fields to NPC record for conditional effects. Space and reach for map tokens are auto-calculated from size (default = 5/5).
- Weights for equipped items were not added to total when 'Variant' encumbrance option enabled. Fixed.
- AC was not recalculating when equipped armor is deleted from inventory. Fixed.
- Weapons remained in the weapon list when deleted from inventory. Fixed.
See post #341 for other changes. Thanks to JPG for helping me understand the last two bugs on the list.
Let me know if you run into any problems.Last edited by leozelig; February 7th, 2018 at 02:27.
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