Thread: MoreCore Ruleset
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August 2nd, 2017, 22:49 #451
Players can't do /boon or /bane rolls directly from the chat window. But they can set them up in the character sheet and trigger them from there.
Referring to the following screenshot (this is all on the player side):
- I've setup an action on the character sheet with the dice string /boon 1d6
- The ruleset recognises this as a boon roll and changes the button to show a star.
- If you click on the button, it rolls the boon dice and keeps the highest number.
- This boon result is then stored in the modifier box, to be applied to the next roll that you make.
FG Wiki: How to Compile the FG Logs
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August 2nd, 2017, 22:51 #452
See my post above on how to make boons and banes work fine for the player.
Additionally - if there are a few different people wanting to play Shadow of the Demon Lord and have done some work on character sheets, you can share your work - export the character sheet from the ruleset and post the XML so that other people can use, provide feedback, etc.. Maybe this will result in there being a pretty good template created that has a lot of what's need to play SotDL.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 2nd, 2017, 23:22 #453High Templar
- Join Date
- Mar 2016
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- 184
Did you make pregens for your players, or did they build them? As far as the boom/bane rolls, have you tried putting the boon/bane rolls in your rolls library and having the players drag the rolls onto their sheets?
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August 2nd, 2017, 23:26 #454
Ok I can get this to work. But that means that I need to create a separate boon and bane entry for every (reasonable) iteration. once you hit 6d6 the chances of rolling a 6 are so high it kind of isn't worth rolling additional times. Still that is twelve entries. Is there by chance a way to do or add the "hold mouse button and right click" to add additional rolls? So that only 1 boon and 1 bane entry is required?
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August 2nd, 2017, 23:30 #455FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 2nd, 2017, 23:39 #456
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August 4th, 2017, 01:15 #457
Any status on fixing the /rollunder command? It was working fine in 1.37 but seems to be broken in 1.39. I was using it on my character sheets for HackMaster 4e.
Character background is what happens between levels one and six.
-- Gary Gygax
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August 9th, 2017, 18:33 #458Crusader
- Join Date
- Sep 2016
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- France
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hello ,
On the macro of L5R / rak, can we do it in hidden for the Mj? If not for Order, can we put a score in which Mj ?
Thx .
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August 10th, 2017, 16:12 #459Zealot
- Join Date
- Feb 2009
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- 73
Hi, all;
Is there a way to add another type of Defense (more than one type of Defense) to the NPC/Character sheet? For instance, separate inputs for energy defense and physical defense? Or would I have to know some type of programming in order to do this? And then I would like to get this to display on the combat tracker. {Same question for types of health/wounds. In Starfinder they have Stamina and Hit Points that get deducted (or healed) when a character takes damage.}
Thanks
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August 10th, 2017, 20:39 #460
You can rename the data fields in the "Combat" section of the PC - click on the labels and change the names in the PC character sheet.
For the combat tracker you can do the same - click on the white labels at the top and rename them.
In the Campaign options (OPT button), scroll to the MoreCore Options at the bottom and you can add columns 4 and 5 to the Combat Tracker with the CT: Column 4 or 5 (Vis) option. You'll need to restart FG for it to read these options.
The issue you're going to have is with NPCs - there's not a way, as far as I know, to add the two custom fields for NPCs.
And, of course, you're going to get absolutely no Starfinder automation with this.
If you're looking for some level of automation, you can look at using the PFRPG ruleset for this. You'll have to track stamina manually, and you could fool FG into making KAC the "touch" AC (by using the "misc" modifier for Touch AC on the combat tab). This would allow you to specify energy attacks as "touch" attacks - either in the weapon entry or by clicking the "Touch" button in the modifiers window before rolling an attack. This should work fine as Starfinder doesn't have touch attacks.
You'd also need to change the campaign option Critical Confirm to off.
There's some things you'd have to handle manually - like any additional crit damage.
You can setup NPCs to use this as well.
Here's an example of the Space goblin from Starfinder First Contact:
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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