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  1. #451
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    Quote Originally Posted by mozmonar View Post
    I am running a Shadow of the Demon Lord game using MoreCore v1.39. It seems that only me as the GM can roll banes and boons (/bane #d6 and /boon #d6). I have an ultimate license but my players are connecting to me with the free version of FG. Is there an option that needs to be checked for this to work for them or is this by design for some reason.
    Players can't do /boon or /bane rolls directly from the chat window. But they can set them up in the character sheet and trigger them from there.

    Referring to the following screenshot (this is all on the player side):

    1. I've setup an action on the character sheet with the dice string /boon 1d6
    2. The ruleset recognises this as a boon roll and changes the button to show a star.
    3. If you click on the button, it rolls the boon dice and keeps the highest number.
    4. This boon result is then stored in the modifier box, to be applied to the next roll that you make.


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  2. #452
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    Quote Originally Posted by mozmonar View Post
    There isn't much structure there to run the game very well. It can be used to keep track of characters on the map. And sort of handle rolls though as my initial post here states...only I can do Bane/Boon rolls. I have MoreCore 1.39 and the SotDL skin. Then I edited the character sheet to add Ability/Characteristic Rolls. Sorry for the massive pic but I have an ultrawide monitor.Attachment 20029

    If I understood the guts of FG better I might be able to make it work better but, alas, I do not.
    See my post above on how to make boons and banes work fine for the player.

    Additionally - if there are a few different people wanting to play Shadow of the Demon Lord and have done some work on character sheets, you can share your work - export the character sheet from the ruleset and post the XML so that other people can use, provide feedback, etc.. Maybe this will result in there being a pretty good template created that has a lot of what's need to play SotDL.
    FG Wiki: How to Compile the FG Logs

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  3. #453
    Did you make pregens for your players, or did they build them? As far as the boom/bane rolls, have you tried putting the boon/bane rolls in your rolls library and having the players drag the rolls onto their sheets?

  4. #454
    Quote Originally Posted by Trenloe View Post
    Players can't do /boon or /bane rolls directly from the chat window. But they can set them up in the character sheet and trigger them from there.

    Referring to the following screenshot (this is all on the player side):

    1. I've setup an action on the character sheet with the dice string /boon 1d6
    2. The ruleset recognises this as a boon roll and changes the button to show a star.
    3. If you click on the button, it rolls the boon dice and keeps the highest number.
    4. This boon result is then stored in the modifier box, to be applied to the next roll that you make.
    Ok I can get this to work. But that means that I need to create a separate boon and bane entry for every (reasonable) iteration. once you hit 6d6 the chances of rolling a 6 are so high it kind of isn't worth rolling additional times. Still that is twelve entries. Is there by chance a way to do or add the "hold mouse button and right click" to add additional rolls? So that only 1 boon and 1 bane entry is required?

  5. #455
    Trenloe's Avatar
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    Quote Originally Posted by mozmonar View Post
    Is there by chance a way to do or add the "hold mouse button and right click" to add additional rolls? So that only 1 boon and 1 bane entry is required?
    Nope, I don't think so.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #456
    Quote Originally Posted by Trenloe View Post
    Nope, I don't think so.
    Well that is unfortunate. Appreciate the help and the info.

  7. #457
    Any status on fixing the /rollunder command? It was working fine in 1.37 but seems to be broken in 1.39. I was using it on my character sheets for HackMaster 4e.
    Character background is what happens between levels one and six.

    -- Gary Gygax

  8. #458
    hello ,
    On the macro of L5R / rak, can we do it in hidden for the Mj? If not for Order, can we put a score in which Mj ?

    Thx .

  9. #459
    Hi, all;

    Is there a way to add another type of Defense (more than one type of Defense) to the NPC/Character sheet? For instance, separate inputs for energy defense and physical defense? Or would I have to know some type of programming in order to do this? And then I would like to get this to display on the combat tracker. {Same question for types of health/wounds. In Starfinder they have Stamina and Hit Points that get deducted (or healed) when a character takes damage.}

    Thanks

  10. #460
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    Quote Originally Posted by Lawlesslisa View Post
    Is there a way to add another type of Defense (more than one type of Defense) to the NPC/Character sheet? For instance, separate inputs for energy defense and physical defense? Or would I have to know some type of programming in order to do this? And then I would like to get this to display on the combat tracker. {Same question for types of health/wounds. In Starfinder they have Stamina and Hit Points that get deducted (or healed) when a character takes damage.}
    You can rename the data fields in the "Combat" section of the PC - click on the labels and change the names in the PC character sheet.

    For the combat tracker you can do the same - click on the white labels at the top and rename them.

    In the Campaign options (OPT button), scroll to the MoreCore Options at the bottom and you can add columns 4 and 5 to the Combat Tracker with the CT: Column 4 or 5 (Vis) option. You'll need to restart FG for it to read these options.

    The issue you're going to have is with NPCs - there's not a way, as far as I know, to add the two custom fields for NPCs.

    And, of course, you're going to get absolutely no Starfinder automation with this.

    If you're looking for some level of automation, you can look at using the PFRPG ruleset for this. You'll have to track stamina manually, and you could fool FG into making KAC the "touch" AC (by using the "misc" modifier for Touch AC on the combat tab). This would allow you to specify energy attacks as "touch" attacks - either in the weapon entry or by clicking the "Touch" button in the modifiers window before rolling an attack. This should work fine as Starfinder doesn't have touch attacks.

    You'd also need to change the campaign option Critical Confirm to off.

    There's some things you'd have to handle manually - like any additional crit damage.

    You can setup NPCs to use this as well.

    Here's an example of the Space goblin from Starfinder First Contact:

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