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  1. #411
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    OK, guys. I think you've derailed this thread way too much already. Take it to another thread or just leave it please.
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  2. #412
    If I may make an observation that is hopefully on-topic but outside the flow of the thread, one of my great regrets is my inability to code. It means that while I may want to see a certain game done, I have to hope someone else is interested rather than going in and doing the job myself. Which I would love to be able to do.

    I can't very well demand someone adapt a game they might hate. And I don't feel it appropriate to complain that certain game is missing when I don't have the coding chops to do something about it myself.
    FGU Ultimate -- All Players Welcome
    "Without Love, I'd have no anger. I wouldn't believe in righteousness." -- Bernie Taupin

  3. #413
    Okay, here is a question. I am playing around with the SotDL theme and it is superb. I have hotkeyed 1, 2 and 3 boons and banes and they apply to the modifier stack. But that does not clear after the next roll. I know what will happen when we play the game. A player will add a boon and make their roll. Next round they roll another boon, and it will add both to the next dice roll and so on.
    I cannot find an option that will clear the stack after a roll.

    and, just testing this with a local client, it does not allow boons and banes. I can roll them in the GM window, but not the client. Strange.

    EDIT:
    In the client i cannot roll boons and banes by typing in the chat window or dragging to a hotkey. But i can if i add them to the character sheet
    In the GM window it does not clear the modifier stack, but it does in the client!
    Last edited by Arion; May 24th, 2017 at 20:50.

  4. #414

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    Quote Originally Posted by Arion View Post
    In the GM window it does not clear the modifier stack, but it does in the client!
    Until this bug is corrected, you can remove it by clicking the little button beneath the modifier.

    Attachment 19110

  5. #415
    Quote Originally Posted by Andraax View Post
    Until this bug is corrected, you can remove it by clicking the little button beneath the modifier.

    Attachment 19110
    Yep. It is not too bad that way round as i will remember to clear it, but if it was the player stack not clearing, that would be an issue!

  6. #416

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    Quote Originally Posted by Arion View Post
    Yep. It is not too bad that way round as i will remember to clear it, but if it was the player stack not clearing, that would be an issue!
    Players can be trained.

  7. #417
    Quote Originally Posted by Andraax View Post
    Players can be trained.
    I wish!!

  8. #418
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    Quote Originally Posted by chadhill View Post
    I just tried to add "Skill Checks" to my character sheet, but the " /rollunder #d#x#" command returns this error-- Script Error: [string"desktop/scripts/morecore_damned_rollunder.l..."]:68: attemp to compare number to nil --
    What was the chat command you used?
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  9. #419
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    Quote Originally Posted by chadhill View Post
    /rollunder #d#x#
    You need to put actual numbers in that command. If you were, please provide the actual chat command you're using that gives the error.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #420
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    Quote Originally Posted by chadhill View Post
    It gives that same error regardless of the numbers I put in, first I tried /rollunder 1d20x15, then /rollunder 2d6x3, then /rollunder 6d10x7, all gave the same error.
    Yeah, looking at the code it hasn't been finished - there's modifier code in there that is incomplete and breaking the roll.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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