DICE PACKS BUNDLE
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  1. #351
    I'm sorry I need to be spoonfed but I don't have the time to become a doctor in this stuff (unfortunately, perhaps).
    All right, so I am trying to get all my stuff together and so I am building one module using CoreRPG featuring all the rulebooks of my favorite game (it's not a two-hour job so to speak) and another with all my homebrew setting stuff (also using CoreRPG).
    The idea is to then open a new campaign file and import those two modules.

    Previously I had begun tinkering with a modification of an earlier iteration of CoreRPG but of course that bars me from later updates that improve the ruleset. So I've been bee-busy copying and pasting it all into vanilla CoreRPG..so as to be able to use my stuff throughout updates and revisions.

    So do I understand correctly that the campaign file can be MoreCore, and I can import the two CoreRPG modules I made without further hassle (so I can make use of MoreCore's dice rolling alternatives)?

    And what if/when the MoreCore campaign file gets filled up with new notes and stuff (setting), should I then make a new module out of it to keep the latest developments .. and if I do, will CoreRPG read correctly a module made from MoreCore?

    (Hope I am making myself clear here..I find FG a bit well it's not the most intuitive piece of software I know...but part of my wolfheart is enamored none the less).

    I'm asking cause the boys in my RL group want to meet up and play some more online. Oh which brings me to the third question (just in case) - they will also have to download and run MoreCore of course, right?

  2. #352
    The reason to move from CoreRPG to MoreCore is that MoreCore has support for custom dice rolls and other nice features intended as generic support for games which don't have a dedicated ruleset without having to program said dedicated ruleset or do any programming changes to CoreRPG. Once you have moved things over to MoreCore and have utilized the MoreCore features, you can't and won't want to go back. You would lose all the functionality you just gained.

    Players can, but don't need to, download a copy of MoreCore in order to join your campaign. This is true of any campaign and any ruleset. When the players connect to the GM host, they download the ruleset that the GM host is running, regardless of what they may have locally installed. A player might not have a copy of the ruleset installed, because they don't have a standard license (min requirement to be able to have GM mode and capability of installing rulesets) or they might have a different copy (more or less up to date than the GM), but when they connect, they will download and run the version of the ruleset the GM is using.
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  3. #353
    Trenloe's Avatar
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    Quote Originally Posted by Wolfheart View Post
    So do I understand correctly that the campaign file can be MoreCore, and I can import the two CoreRPG modules I made without further hassle (so I can make use of MoreCore's dice rolling alternatives)?

    And what if/when the MoreCore campaign file gets filled up with new notes and stuff (setting), should I then make a new module out of it to keep the latest developments .. and if I do, will CoreRPG read correctly a module made from MoreCore?

    Oh which brings me to the third question (just in case) - they will also have to download and run MoreCore of course, right?
    In order:
    1) Yes.
    2) No, not without manually editing your exported module. And then it will only be able to read generic CoreRPG data - not MoreCore specific data.
    3) Nope. The players download everything (except portraits) from you - CoreRPG, MoreCore, modules, extensions, etc..
    Last edited by Trenloe; May 4th, 2017 at 18:44.
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  4. #354
    Thanks for the clarification guys

  5. #355

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    This may be more an extension thing (or something that I have missed) but can I ask for a way to allow alternative die rolls to be triggered from the Attack tab on both characters and NPCs?

    I know I could make a custom sheet that does a specific one, but with all the extra roll types available in MoreCore I would think it makes sense to be able to call them there as well as the abilities areas.
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  6. #356
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    Quote Originally Posted by xazil View Post
    This may be more an extension thing (or something that I have missed) but can I ask for a way to allow alternative die rolls to be triggered from the Attack tab on both characters and NPCs?

    I know I could make a custom sheet that does a specific one, but with all the extra roll types available in MoreCore I would think it makes sense to be able to call them there as well as the abilities areas.
    Hi xazil - I have debated this one for some time. My feeling is that the Attacks section is largely redundant now. Its there and it works but you get better options from Rolls. Rolls for NPCs already load to the CT so they have full functionality there. It is not a small job to do what you are suggesting and I really think the net benefit is marginal. So... I have to decline - sorry.

  7. #357

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    No problems at all Damned.
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  8. #358
    I just joined FG community and it's great to see my favorite RPG system ruleset (Dungeon World) already in development. I was thinking about creating something myself.
    Any ETA of the DW Ruleset?

  9. #359
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    we are finishing off some Call of Cthulhu stuff before getting back into it.
    id love to give you a date... but these things take time...

    and welcome - Anisplan.

  10. #360
    Thank you for the answer and your warm welcome!

    I was looking hard for some platform I can use to create/share my stories online with others (not just as PDFs, you know).
    And FG seems to be nice at first glance. For now I am trying to put my first adventure into it.

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