DICE PACKS BUNDLE
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  1. #301

  2. #302
    Very cool! That was just what I was looking for. I take it that isn't implemented yet? You said something about 1.39. I tried it when I saw your post and it didn't work.

    I'm trying to put together an older 2nd/3rd Shadowrun game and was expecting to use a work around for that, so having that will simplify some of the dice heavy mechanics.

    Thanks for the help!!!

  3. #303

  4. #304

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    Can I request a /harp for d100 that explode at 96+ and mention the explosion when returning the number?
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  5. #305
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    Quote Originally Posted by xazil View Post
    Can I request a /harp for d100 that explode at 96+ and mention the explosion when returning the number?
    Hey mate - I just spent the whole day doing the champions ones and I really need to get MoreCore 1.39 pushed because there are a bunch of other rolls (Legends of the 5 Rings, Coriolis, Shadow of the Demon Lord, Pendragon etc) that people are waiting on 1.39 for so it wont be in this next build...

    Can you spell out - in far more detail - what the actual roll is and a good clear example and I will do it for 1.40...

  6. #306

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    Harp is a Rolemaster lite that still d100 with upwards explosions for most rolls, but unlike most of the explosion mods its 96 and higher.

    I was actually poking at the code when I saw your warning to hold off until the patch. I might do the work to make a small mod after 1.39 and toss it back to you afterwards to integrate if you like.
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  7. #307

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    Here's the basic flow for high-open HARP rolls:

    Code:
    total = 0;
    do {
      last_roll = roll d100;
      total += last_roll;
    } while (last_roll >= 96);
    return total;

  8. #308
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    Hi xazil community members building their own rolls and pushing them back into MoreCore is definitely the preferred way for this to happen!
    There are two different roll types - those in /scripts are better integrated with MoreCore than those in /desktop/scripts
    They both work but there are more options available using the former and they work with things like the cool new /followon [rollname] rollon [tablename] feature whereas the others dont.

    Thanks Andraax. is the target number variable or fixed? Does it accept modifiers?

  9. #309

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    No problems, as I said I had one in progress when I saw your message.

    Modifier would be added after the While in Andraax's pseudocode, its the natural 96+ that triggers explosion(s).
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  10. #310

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    Also, that's a general dice mechanic. It can have a target or not, depending on what you're rolling it for.

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