Thread: MoreCore Ruleset
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April 3rd, 2017, 00:43 #281
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April 10th, 2017, 16:16 #282Warrior-Priest
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Hey all!
Quick question. Would Morecore be better for a Castles and Crusades campaign or would using the older rules module for that system be the way to go. Morecore just seems to have so much to offer.
Thanks ahead of time,
BernardDon't flirt with death... You just might get laid.
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April 10th, 2017, 17:27 #283
I not sure where you're getting the impression that the Castles and Crusades ruleset wouldn't be the way to go for playing a Castles and Crusades game. If by "older" you mean it's been around for a while, then yes. But it is layered on top of CoreRPG (which MoreCore is too), so any new features in CoreRPG are available in C&C. With C&C you also get all of the library data, C&C specific character, NPC and item sheets, etc., etc.. I really see no reason why you wouldn't use the C&C ruleset for playing C&C. At $10 it is well worth the purchase.
Any thing in particular you see that MoreCore would offer C&C games over the C&C ruleset?Last edited by Trenloe; April 10th, 2017 at 17:29.
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April 10th, 2017, 17:44 #284
Not to mention that $10 gets you the ruleset, the Player's Handbook and Monsters & Treasure! That's a helluva bargain.
Edit: Both of which will be updated to the latest printings Soon™ by yours truly...Last edited by Talyn; April 10th, 2017 at 17:54.
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April 10th, 2017, 17:49 #285Warrior-Priest
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"I not sure where you're getting the impression"
Sound like my wife after Friday nights attempted bedding...
Quick question, quick answers. Thanks! Try to pace my spending and make sure I am getting the value I need, before I drop money.Don't flirt with death... You just might get laid.
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April 10th, 2017, 17:50 #286Warrior-Priest
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Thanks Talyn! Now that is a salient reason I had not known (one of many things I don't know).
Don't flirt with death... You just might get laid.
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April 10th, 2017, 18:43 #287
This is just a theoretical and rhetorical questioning, but how would you direct CoreRPG stuff to MoreCore RPG?
Let's just say leave MoreCore official?
Has the FG team ever thought of switching to one another and making MoreCore "official"?KICK| TWITCH | YOUTUBE
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April 10th, 2017, 20:50 #288
Remember that CoreRPG is the base that most commercial rulesets use as their base - 5E, 4E, 3.5E, Pathfinder, C&C, CoC, Numenera, etc.. So CoreRPG has to be there. MoreCore is a layered ruleset (just like those I've just mentioned), so uses CoreRPG stuff and needs to keep using CoreRPG stuff so that it keeps up to date with the base functionality.
Other than that, I'm not sure what you're asking?FG Wiki: How to Compile the FG Logs
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April 10th, 2017, 23:00 #289Celestial Paragon
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April 10th, 2017, 23:27 #290
I think there's a specific reason that CoreRPG is the level of functionality it is - i.e. if it gets too advanced then all of the "advanced" rulesets that layer on top of it have more complexity to keep compatible with the base CoreRPG. That's one of the reasons why CoreRPG doesn't have things like health/HP built in, to allow the layered ruleset to expand on top of CoreRPG rather than replace/change CoreRPG too much.
I think MoreCore is great - as a community ruleset. Adding in new community dice requirements on the fly and adapting to community needs. Trying to merge this as the "new" CoreRPG would put a lot of work on the FG developers - and would require all current rulesets that layer on top of CoreRPG to be tested extensively and probably modified. Then we'd see a "new" CoreRPG update cycle slow to that of the current update cycle. Much better to keep it as MoreCore community developed software... Unless damned wants to move it into the official realms, of course.
Last edited by Trenloe; April 10th, 2017 at 23:30.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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