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  1. #281
    damned's Avatar
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    Quote Originally Posted by Maspalio View Post
    Is it possible with the dice mechanics actually loaded in the MoreCoreRuleset to have this kind of rolls? : i roll 2D6. Result is die1 + die2 +/- X, where X is either a characteristics and/or a skill and/or an external factor (weather, darkness, etc). If a 12 is rolled on the two 6-sided dice, then 2D6 are re-rolled and added to the result, giving 12 + another 2D6 +/- X. If a 2 is rolled on the two 6-sided dice, then 2D6 are re-rolled and substracts to the result, giving us 2 - 2D6 +/- X.
    No - there is no dice roller that only explodes when all dice are max.
    You are welcome to write one and we can then include it in the next update.

    If you do this use the ones in: \scripts as a template (these have more integration than the ones in \desktop\scripts)

  2. #282

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    Hey all!

    Quick question. Would Morecore be better for a Castles and Crusades campaign or would using the older rules module for that system be the way to go. Morecore just seems to have so much to offer.

    Thanks ahead of time,

    Bernard
    Don't flirt with death... You just might get laid.

  3. #283
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    Quote Originally Posted by Thane View Post
    Quick question. Would Morecore be better for a Castles and Crusades campaign or would using the older rules module for that system be the way to go.
    I not sure where you're getting the impression that the Castles and Crusades ruleset wouldn't be the way to go for playing a Castles and Crusades game. If by "older" you mean it's been around for a while, then yes. But it is layered on top of CoreRPG (which MoreCore is too), so any new features in CoreRPG are available in C&C. With C&C you also get all of the library data, C&C specific character, NPC and item sheets, etc., etc.. I really see no reason why you wouldn't use the C&C ruleset for playing C&C. At $10 it is well worth the purchase.

    Quote Originally Posted by Thane View Post
    Morecore just seecrms to have so much to offer.
    Any thing in particular you see that MoreCore would offer C&C games over the C&C ruleset?
    Last edited by Trenloe; April 10th, 2017 at 17:29.
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  4. #284

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    Not to mention that $10 gets you the ruleset, the Player's Handbook and Monsters & Treasure! That's a helluva bargain.

    Edit: Both of which will be updated to the latest printings Soon™ by yours truly...
    Last edited by Talyn; April 10th, 2017 at 17:54.

  5. #285

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    "I not sure where you're getting the impression"
    Sound like my wife after Friday nights attempted bedding...

    Quick question, quick answers. Thanks! Try to pace my spending and make sure I am getting the value I need, before I drop money.
    Don't flirt with death... You just might get laid.

  6. #286

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    Thanks Talyn! Now that is a salient reason I had not known (one of many things I don't know).
    Don't flirt with death... You just might get laid.

  7. #287
    This is just a theoretical and rhetorical questioning, but how would you direct CoreRPG stuff to MoreCore RPG?
    Let's just say leave MoreCore official?
    Has the FG team ever thought of switching to one another and making MoreCore "official"?
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  8. #288
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    Quote Originally Posted by yako2020 View Post
    This is just a theoretical and rhetorical questioning, but how would you direct CoreRPG stuff to MoreCore RPG?
    Let's just say leave MoreCore official?
    Has the FG team ever thought of switching to one another and making MoreCore "official"?
    Remember that CoreRPG is the base that most commercial rulesets use as their base - 5E, 4E, 3.5E, Pathfinder, C&C, CoC, Numenera, etc.. So CoreRPG has to be there. MoreCore is a layered ruleset (just like those I've just mentioned), so uses CoreRPG stuff and needs to keep using CoreRPG stuff so that it keeps up to date with the base functionality.

    Other than that, I'm not sure what you're asking?
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  9. #289

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    Quote Originally Posted by Trenloe View Post
    Other than that, I'm not sure what you're asking?
    I read it as "MoreCore should be merged into CoreRPG."

  10. #290
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    I think there's a specific reason that CoreRPG is the level of functionality it is - i.e. if it gets too advanced then all of the "advanced" rulesets that layer on top of it have more complexity to keep compatible with the base CoreRPG. That's one of the reasons why CoreRPG doesn't have things like health/HP built in, to allow the layered ruleset to expand on top of CoreRPG rather than replace/change CoreRPG too much.

    I think MoreCore is great - as a community ruleset. Adding in new community dice requirements on the fly and adapting to community needs. Trying to merge this as the "new" CoreRPG would put a lot of work on the FG developers - and would require all current rulesets that layer on top of CoreRPG to be tested extensively and probably modified. Then we'd see a "new" CoreRPG update cycle slow to that of the current update cycle. Much better to keep it as MoreCore community developed software... Unless damned wants to move it into the official realms, of course.
    Last edited by Trenloe; April 10th, 2017 at 23:30.
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