DICE PACKS BUNDLE
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  1. #221
    damned's Avatar
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    Hi alfarobl I discussed with Shotgun Jolly and his preference was to roll the damage dice himself. Ill have a look at it in the near future.
    The Combat tracker requires someway to order people - the init can be set manually on the character sheet. Other methods are quite complex.
    I use MoreCore for Dungeon World and leave the Init field blank as there is no initiative in that system either.

    Im glad you are enjoying it

  2. #222
    Quote Originally Posted by damned View Post
    Hi alfarobl I discussed with Shotgun Jolly and his preference was to roll the damage dice himself. Ill have a look at it in the near future.
    The Combat tracker requires someway to order people - the init can be set manually on the character sheet. Other methods are quite complex.
    I use MoreCore for Dungeon World and leave the Init field blank as there is no initiative in that system either.

    Im glad you are enjoying it
    It would be great if you could add Combat Dice... it is easy to do manually but having a specific roll will avoid making mistakes.

    There is a video about how the Combat Tracker works on Edge of the Empire with Trenloe ruleset... don't know if you could add some ideas from it to MoreCore. Maybe it is not possible, but just in case:
    EotE Combat Tracker

    Thank you again! Hope to be able to test Conan 2d20 soon with MoreCore on real play with the Quickstart.
    Last edited by alfarobl; July 9th, 2017 at 11:00.

  3. #223
    ShotGun Jolly's Avatar
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    Quote Originally Posted by damned View Post
    Hi alfarobl I discussed with Shotgun Jolly and his preference was to roll the damage dice himself. Ill have a look at it in the near future.
    The Combat tracker requires someway to order people - the init can be set manually on the character sheet. Other methods are quite complex.
    I use MoreCore for Dungeon World and leave the Init field blank as there is no initiative in that system either.

    Im glad you are enjoying it

    Like I said, it was just my personal preference, I am sure there would be no harm in having it. I am sure some people out there would rather have that.

  4. #224
    I love the heck out of this (first as a mod but now as a pak it's downright awesome!) My only request would be for the new Vampire the Requiem rolling mechanic, which is like /successes but with exploding dice. In other words it rolls #d10s with every 8, 9, or 10 counting as a success but any 10s also get to be rerolled checking for any further successes. The older WoD mechanic of reducing successes for any 1s rolled no longer applies. No idea how tough that might be to code but I'd at least like to make the request for it if it isn't too much trouble.
    Lenny Zimmermann
    Metairie, LA

  5. #225
    Also I'm wondering if there might be an issue with /successes from the sheet. The syntax works fine as a base / command but it I add something like the following as an attack on a sheet:

    [ATK] Awesome Sword (Fighting) (Finesse) /successes 6d10x7,

    It properly highlights as if it recognizes that as a roll, but double-clicking does nothing and dragging it into the box just outputs the following:

    [ATK] Awesome Sword (Fighting) (Finesse) /successes 6d10x (7)

    The (7) at the end means it displays the number 7 as if it were the output of a roll.

    I also tried making a quick NPC dropping that in the Combat Tracker and dragging the attack from either the sheet or the CT display for that character onto the NPC as if it were an attack, but neither method appears to do anything. Sam if I drop both characters on a map and drop the attack onto the NPC. No apparent effect.

    I also just noticed that the Modifiers box has several small dots underneath it and that it put a +43 modifier into that box when I double-clicked the attack. Mousing over the dots it looks like they have been given the names of my attacks and damage entries, too.

    Any idea what I might be doing wrong?
    Lenny Zimmermann
    Metairie, LA

  6. #226
    ShotGun Jolly's Avatar
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    Damned,

    When do you suspect your next update will be?

    Jolly

  7. #227
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    Quote Originally Posted by zarlor View Post
    I love the heck out of this (first as a mod but now as a pak it's downright awesome!) My only request would be for the new Vampire the Requiem rolling mechanic, which is like /successes but with exploding dice. In other words it rolls #d10s with every 8, 9, or 10 counting as a success but any 10s also get to be rerolled checking for any further successes. The older WoD mechanic of reducing successes for any 1s rolled no longer applies. No idea how tough that might be to code but I'd at least like to make the request for it if it isn't too much trouble.
    I will have a look and see if I can work that roller out. Dont be afraid to dive into the rollers and try it yourself and then we can add it back in...

  8. #228
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    Quote Originally Posted by zarlor View Post
    Also I'm wondering if there might be an issue with /successes from the sheet. The syntax works fine as a base / command but it I add something like the following as an attack on a sheet:

    [ATK] Awesome Sword (Fighting) (Finesse) /successes 6d10x7,

    It properly highlights as if it recognizes that as a roll, but double-clicking does nothing and dragging it into the box just outputs the following:

    [ATK] Awesome Sword (Fighting) (Finesse) /successes 6d10x (7)

    The (7) at the end means it displays the number 7 as if it were the output of a roll.

    I also tried making a quick NPC dropping that in the Combat Tracker and dragging the attack from either the sheet or the CT display for that character onto the NPC as if it were an attack, but neither method appears to do anything. Sam if I drop both characters on a map and drop the attack onto the NPC. No apparent effect.

    I also just noticed that the Modifiers box has several small dots underneath it and that it put a +43 modifier into that box when I double-clicked the attack. Mousing over the dots it looks like they have been given the names of my attacks and damage entries, too.

    Any idea what I might be doing wrong?

    Hi Zarlor - The Attacks field only accepts data in the format:
    description dice
    Example 1: Long Sword 1d20+1
    Example 2: Long Sword [ATK] 1d20+2
    Example 3: Long Sword [D] 2d4+2
    It only accepts a basic dice string as the roll.
    In many ways this field is redundant because there are so many other rolls that can do so much more EXCEPT that dice results rolled in Attacks can be dragged as Damage.
    I would create the roll as a Roll...

    Unfortunately there is a bug that sometimes crops up and kind of divorces the mods from the rolls. You may have to /reload when that happens although I think that it will sometimes clear with a standard /die 2d6 roll but i cant replicate consistently... damn squishy bugs...

  9. #229
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    Quote Originally Posted by ShotGun Jolly View Post
    Damned,

    When do you suspect your next update will be?

    Jolly
    Are you waiting on anything in particular?
    Things I have queued...
    Panel #3 flips for Abilities (#4 is Reference/Story, #5 is Notes, #6 is images).
    Added Red D6 and looking as to whether to expand it and create a Fantasy Age roller.
    There is a new /followon command which can tie a table (rollon) roll to another roll - eg /followon Damage rollon Location would mean that all /damage rolls will also automatically follow on with a roll on the Locations Table...

    So Im not too sure when I will push as I would like there to be a few more goodies but I am running waaaaay short on time too...

  10. #230
    Quote Originally Posted by damned View Post
    Hi Zarlor - The Attacks field only accepts data in the format:
    description dice
    Example 1: Long Sword 1d20+1
    Example 2: Long Sword [ATK] 1d20+2
    Example 3: Long Sword [D] 2d4+2
    It only accepts a basic dice string as the roll.
    In many ways this field is redundant because there are so many other rolls that can do so much more EXCEPT that dice results rolled in Attacks can be dragged as Damage.
    I would create the roll as a Roll...

    Unfortunately there is a bug that sometimes crops up and kind of divorces the mods from the rolls. You may have to /reload when that happens although I think that it will sometimes clear with a standard /die 2d6 roll but i cant replicate consistently... damn squishy bugs...
    Ah, I gotcha. That's what I get for misreading the documents... or making an assumption from them, really. Thanks!
    Lenny Zimmermann
    Metairie, LA

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