Thread: MoreCore Ruleset
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January 23rd, 2017, 18:19 #181
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January 23rd, 2017, 18:58 #182Crusader
- Join Date
- Sep 2016
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- France
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good , I work Dessu but no evolution, to see in the new V° more core ^^
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January 24th, 2017, 01:21 #183
Hi Sibellius I have the damage dice working for Roll n Keep if you use /rnkd instead of /rnk
/rnk /rnkd and /edie will all now use the portrait in the Roll description.
Is there a situation that you are aware of that needs a damage version of /edie?
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January 24th, 2017, 01:29 #184
Im just waiting on a couple of scripts from someone else for Symbaroum RPG and then I will post the new version.
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January 24th, 2017, 01:34 #185
Not that I am aware of. At least, for L5R anything can be done using /rnk, /edie is not needed.
The only thing I can think for /rnk improving is to be able to accept modifiers (like +5 or -2). But it is not urgent or mandatory, just a sweet extra. I can figure that out, I think. But no /edie use.
Thanks for your quick work! I can send you my solution for the portraits matter, just in case it is of some help to you (although you seemed to solve it by yourself!)
Sibelius
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January 24th, 2017, 02:24 #186
Ok Ive added modifiers to /rnkd - do you want them to /rnk too? I suppose they should have that support.
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January 24th, 2017, 03:28 #187
L5R Extension for MoreCore
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January 24th, 2017, 19:00 #188Crusader
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- Sep 2016
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ho ! is Posible /rnk explose 9 and 10 ?
or reroll 1 the first time ? *
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January 24th, 2017, 20:18 #189
Special rolls
I have been thinking about those, XenophageX, hehe. You read my mind.
However, they are not easy to implement. For superior ability katanas, a /rnk9 command would be needed, with exploding 9's and 10's. That requires some new functions in Ikael routines, to designate two exploding dice results.
For the specialized rolls, repeating the 1's just the first time would be even more useful. But for this roll -let us call it /rnk1-, we need a new function, that substitutes the 1's for a new result, and only once.
I will look into those.
Cheers!
Sibelius
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January 24th, 2017, 22:04 #190
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