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  1. #181
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    Quote Originally Posted by Sibelius View Post
    First of all, thank you for your hard work. Yes, I had found the fantastic extensions available for MoreCore --learning a lot from them to set up the L5R extension. I will try to get an English and a Spanish-localized one done.

    About XenophageX's excellent idea of showing the portrait when using /rnk, I had done that change myself using the CreateBaseMessage function, as Trenloe suggested to me some days ago in the main Workshop forum. An example of the code would be:

    local rMessage = createBaseMessage()
    rMessage.text = draginfo.getDescription()
    rMessage.dice = aDieResults
    rMessage.diemodifier = draginfo.getNumberData()
    Comm.deliverChatMessage(rMessage)

    Let me know if you want a file with the code and I can PM it to you.

    Sibelius
    Yes please Sibellius. I was still looking at the first part of this problem - the damage type - please do send thru your version.

  2. #182
    good , I work Dessu but no evolution, to see in the new V° more core ^^

  3. #183
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    Hi Sibellius I have the damage dice working for Roll n Keep if you use /rnkd instead of /rnk
    /rnk /rnkd and /edie will all now use the portrait in the Roll description.
    Is there a situation that you are aware of that needs a damage version of /edie?

  4. #184

  5. #185
    Not that I am aware of. At least, for L5R anything can be done using /rnk, /edie is not needed.

    The only thing I can think for /rnk improving is to be able to accept modifiers (like +5 or -2). But it is not urgent or mandatory, just a sweet extra. I can figure that out, I think. But no /edie use.

    Thanks for your quick work! I can send you my solution for the portraits matter, just in case it is of some help to you (although you seemed to solve it by yourself!)

    Sibelius

  6. #186
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    Ok Ive added modifiers to /rnkd - do you want them to /rnk too? I suppose they should have that support.

  7. #187

    L5R Extension for MoreCore

    Whew, that is just *fantastic*! Yes, please add modifiers to /rnk if possible. With the new 4th Edition rules, a NkM+L roll is a possibility for any rnk roll.

    Thanks,
    Sibelius

    P.S. Please find the new dice mechanics LUA file I edited in your email inbox.

    Quote Originally Posted by damned View Post
    Ok Ive added modifiers to /rnkd - do you want them to /rnk too? I suppose they should have that support.

  8. #188
    ho ! is Posible /rnk explose 9 and 10 ?
    or reroll 1 the first time ? *

  9. #189

    Special rolls

    I have been thinking about those, XenophageX, hehe. You read my mind.

    However, they are not easy to implement. For superior ability katanas, a /rnk9 command would be needed, with exploding 9's and 10's. That requires some new functions in Ikael routines, to designate two exploding dice results.

    For the specialized rolls, repeating the 1's just the first time would be even more useful. But for this roll -let us call it /rnk1-, we need a new function, that substitutes the 1's for a new result, and only once.

    I will look into those.

    Cheers!

    Sibelius

    Quote Originally Posted by XenophageX View Post
    ho ! is Posible /rnk explose 9 and 10 ?
    or reroll 1 the first time ? *

  10. #190
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    Quote Originally Posted by Sibelius View Post
    I have been thinking about those, XenophageX, hehe. You read my mind.

    However, they are not easy to implement. For superior ability katanas, a /rnk9 command would be needed, with exploding 9's and 10's. That requires some new functions in Ikael routines, to designate two exploding dice results.

    For the specialized rolls, repeating the 1's just the first time would be even more useful. But for this roll -let us call it /rnk1-, we need a new function, that substitutes the 1's for a new result, and only once.

    I will look into those.

    Cheers!

    Sibelius
    That would be great if you can work on that Sibelius. Please use the last file I sent you as it has portraits and modifiers included already. Although there is a glitch where the PC name is mentioned 2x.

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