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  1. #161

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    It's called a d66 roll, and it's always just d6x10+d6 (no modifiers). So, results are 11, 12, 13 .. 16, 21, 22 .. 26, 31, 32 .. etc. There is also a d666 version (d6x100+d6x10+d6). Mostly used in table lookups.

  2. #162
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    Quote Originally Posted by Andraax View Post
    It's called a d66 roll, and it's always just d6x10+d6 (no modifiers). So, results are 11, 12, 13 .. 16, 21, 22 .. 26, 31, 32 .. etc. There is also a d666 version (d6x100+d6x10+d6). Mostly used in table lookups.
    Thanks Andraax. And what do you compare d66 too? Do you have static targets? Eg If my Intelligence was X and my Navigation was Y would there be a target number I was always trying to beat or roll under when using that combination?

  3. #163

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    I've only ever seen it used for looking up stuff in tables.

  4. #164
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    Quote Originally Posted by Andraax View Post
    I've only ever seen it used for looking up stuff in tables.
    Right... so Im most likely wasting my time then... and too much of it...


  5. #165

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    Well, it's cool to have it so it *can* be used in table lookups...

  6. #166
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    Thanks Andraax for pointing it out.
    @damned: I think Andraax is right that it would be cool to have. That's what I meant when I stated that it might not be worth the effort. But I think it will be great to use for table lookups. As I am integrating the rulebook as a mod and therefore will have all the tables included, it would be a nice feature to add.

    With a bit of luck I am not the only one who would like to have it.

    I did not open a thread about the German Core Rulebook yet - but I of course would like to share it with everybody as soon as I get the OK from the author to do such.

  7. #167
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    And sorry if I wasted your time by not explaining enough

  8. #168

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    I reality, it's a flat 1-36 (for d66) or 1-216 (for d666). But having the actual roll makes converting the tables a bit easier, as many of them use the d66 and d666 mechanic.

  9. #169
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    Yes, true - at least I think it might be worth the effort

  10. #170
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    Ok so I have a working d60 and d600 but I have also put in a chunk of other effort in on Traveller dice that is now unused so please explain the traveller game system/mechanic for me.
    You have attributes and skills? Is each Skill always tied to the same Attribute? What are valid numbers (and bonuses) for Attributes? For Skills? Is the target always 8? Are there situational modifiers? Do they affect the Target Number or adjust the dice roll?
    Are there Crits and Fumbles?
    Etc...

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