-
December 27th, 2016, 22:39 #61
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
December 28th, 2016, 22:14 #62
-
January 3rd, 2017, 15:00 #63High Patriarch
- Join Date
- Feb 2016
- Posts
- 575
Any news on when these may release for sale?
-
January 3rd, 2017, 16:25 #64
Should start releasing this month.
-
January 3rd, 2017, 17:06 #65
A lot is going to rely on how the review/release process operates. Some info here: https://www.fantasygrounds.com/forum...l=1#post309895
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
January 15th, 2017, 10:09 #66Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!
-
January 15th, 2017, 20:18 #67High Patriarch
- Join Date
- Feb 2016
- Posts
- 575
That leans heavily on both mythic adventures and ultimate campaign so i expect it to be a fair way out.
Personally as a gm my favourite was the iron gods path. The setting may have turned people away but it was well written for the most part and probably one of the more cohesive paths. Reign of winter is also right up there, but a tad railroady and very difficult to run in any other fashion (in a relative sense) but that said epic directed adventure is sometimes what someone wishes for.
-
January 15th, 2017, 21:04 #68
-
January 15th, 2017, 23:21 #69
I wouldn't count on it being that far away. I don't see how Ultimate Campaign would need to be converted - all you need there is some downtime and mass combat rules. You can do the bookkeeping without any online forms easily.
Mythic Adventures I don't know, but it might be converted along with the AP and the first module doesn't need it until the end anyway.
I'd say it might be coming sooner than you think!
Sorry to hear that. What kind of work are you referring to? Having the extra rules to read? The rather complex characters and monsters?Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!
-
January 15th, 2017, 23:33 #70
I think he's referring to the fact that the Mythic rules as-written are horribly imbalanced. The WotR AP does not adequately challenge characters once they start gaining mythic ranks. I ran it nearly to completion (group was level 19 when we quit) and we really needed to focus on the story elements because the encounters as written became a joke.
The big thing that the mythic rules break is the action economy. Other than dual initiative there aren't the same mechanics on the monster side to balance that out so you need to pad out encounters with additional mooks just to give the players something to do, or increase the HP of the bad guys by a factor of 2 or 3. Many of the encounters in the 4th-6th books were over in one round, even with HP maxed.
Thread Information
Users Browsing this Thread
There are currently 3 users browsing this thread. (0 members and 3 guests)





Bookmarks