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  1. #61
    LordEntrails's Avatar
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    Quote Originally Posted by Nickademus View Post
    True, but you have an entire community to pull from. Bring in some people good at extensions for a project or two.
    Still not trivial. The more people involved, the more administrative and management overhead, the less efficient the project.

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  2. #62
    This news is great! Keep up the greatness!

  3. #63
    Any news on when these may release for sale?

  4. #64

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    Should start releasing this month.

  5. #65
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    Quote Originally Posted by lostsanityreturned View Post
    Any news on when these may release for sale?
    A lot is going to rely on how the review/release process operates. Some info here: https://www.fantasygrounds.com/forum...l=1#post309895
    FG Wiki: How to Compile the FG Logs

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  6. #66
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    Quote Originally Posted by Zhern View Post
    Those (Rise of the Runelords, Skull & Shackles, Curse of the Crimson Throne, Kingmaker) are four of the best APs! Toss in Carrion Crown and Mummy's Mask and that will be tons of fantastic Pathfinder content for FG users to churn through.
    Add Wrath of the Righteous to that. ;-)
    Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!

  7. #67
    Quote Originally Posted by AstaSyneri View Post
    Add Wrath of the Righteous to that. ;-)
    That leans heavily on both mythic adventures and ultimate campaign so i expect it to be a fair way out.

    Personally as a gm my favourite was the iron gods path. The setting may have turned people away but it was well written for the most part and probably one of the more cohesive paths. Reign of winter is also right up there, but a tad railroady and very difficult to run in any other fashion (in a relative sense) but that said epic directed adventure is sometimes what someone wishes for.

  8. #68
    Quote Originally Posted by AstaSyneri View Post
    Add Wrath of the Righteous to that. ;-)
    Personally, I didn't have fun GMing WotR, after the first part, it wasn't challenging to the PCs without doing way more work than it should be for an AP. I'd vote for all the other APs before converting this one IMO.

  9. #69
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    Quote Originally Posted by lostsanityreturned View Post
    That leans heavily on both mythic adventures and ultimate campaign so i expect it to be a fair way out.
    I wouldn't count on it being that far away. I don't see how Ultimate Campaign would need to be converted - all you need there is some downtime and mass combat rules. You can do the bookkeeping without any online forms easily.

    Mythic Adventures I don't know, but it might be converted along with the AP and the first module doesn't need it until the end anyway.

    I'd say it might be coming sooner than you think!

    Quote Originally Posted by Eru the One View Post
    Personally, I didn't have fun GMing WotR, after the first part, it wasn't challenging to the PCs without doing way more work than it should be for an AP.
    Sorry to hear that. What kind of work are you referring to? Having the extra rules to read? The rather complex characters and monsters?
    Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!

  10. #70
    I think he's referring to the fact that the Mythic rules as-written are horribly imbalanced. The WotR AP does not adequately challenge characters once they start gaining mythic ranks. I ran it nearly to completion (group was level 19 when we quit) and we really needed to focus on the story elements because the encounters as written became a joke.

    The big thing that the mythic rules break is the action economy. Other than dual initiative there aren't the same mechanics on the monster side to balance that out so you need to pad out encounters with additional mooks just to give the players something to do, or increase the HP of the bad guys by a factor of 2 or 3. Many of the encounters in the 4th-6th books were over in one round, even with HP maxed.

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