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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #511
    rob2e's Avatar
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    Maybe I missed this, but I'm having an extremem difficulty understanding this...

    I start a new campaign in FG to have just sounds, so I can export a module.

    I open the Sounds (Chatsounds)
    I open the DOM SoundLinnk Library
    I click on All Sounds (Alphabetical)
    I choose a sound, let's say "Blessing"
    I drag the "Blessing Link into chatsounds
    It does nothing.

    What am I missing?
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  2. #512
    Quote Originally Posted by rob2e View Post
    Maybe I missed this, but I'm having an extremem difficulty understanding this...

    I start a new campaign in FG to have just sounds, so I can export a module.

    I open the Sounds (Chatsounds)
    I open the DOM SoundLinnk Library
    I click on All Sounds (Alphabetical)
    I choose a sound, let's say "Blessing"
    I drag the "Blessing Link into chatsounds
    It does nothing.

    What am I missing?
    And then you click the Green "Add Sound" Button on the ChatSound Entry - right?

    And its the Purple Link that you're dragging, not the "standard" Brown one - yes?
    Last edited by dulux-oz; January 8th, 2017 at 10:32.
    Dulux-Oz

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  3. #513
    rob2e's Avatar
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    Quote Originally Posted by dulux-oz View Post
    And then you click the Green "Add Sound" Button on the ChatSound Entry - right?

    And its the Purple Link that you're dragging, not the "standard" Brown one - yes?
    Ah, you need to open a new entry and drag the purple link into THAT. That wasn't clear to me, as I am used to just dragging full links from one window to another. ThanX Dulux-Oz, I'll eventually have it all figured out.
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  4. #514
    Quote Originally Posted by rob2e View Post
    Ah, you need to open a new entry and drag the purple link into THAT.
    Yeah, that's because of the way the FG engine treats Links (as I mentioned in our emails). It is "non-standard" because the whole Sound system is "non-standard" and it was the only way I found I could get things to work.

    I'm glad you've got it figured out now

    Cheers
    Dulux-Oz

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  5. #515

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    Beginner question about the extension.
    How do you delete sounds?
    I've got a couple of New Auto-Sounds and Chat sounds that I want to remove along with a Mini-Board and I don't know hot delete them. As I have no Delete Item option.

  6. #516
    Quote Originally Posted by Jay_NOLA View Post
    Beginner question about the extension.
    How do you delete sounds?
    I've got a couple of New Auto-Sounds and Chat sounds that I want to remove along with a Mini-Board and I don't know hot delete them. As I have no Delete Item option.
    My screenshot attached will be different because of the theme I use but same concept. There should be a circle with a slash through it at the bottom right of the sound popup. See where I circled in the attached screenshot. Once you click that it will open up the red slashes next to each chatsound as per the attached image. Just click on one of them to delete a sound.
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  7. #517

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    Thanks,
    I was able to delete the sounds.

  8. #518
    Quote Originally Posted by christophersons View Post
    I'm trying to use the string "Parry: 7 -> Miss!" to Trigger in Chatsound. But i would like to use for any number of Parry "Parry: X -> Miss!". Can I use a neutral character in place of the number? Or can I split the sequence in two for the same trigger? like "Parry ; Miss!". Sorry for my bad english gramar....
    Teaser Alert!

    This functionality is now incorporated into the next version of the Extension - however, it won't be released until FGv3.2.2 is released

    Cheers
    Dulux-Oz

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  9. #519

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    Thanks, Dulux!

  10. #520

    By the gods!

    When? When?
    Sorry for the pressure!!! rssss

    obs: i am still using 3.2.2

    Thanks man!
    Last edited by christophersons; January 13th, 2017 at 18:22.

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