View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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January 8th, 2017, 08:07 #511
Maybe I missed this, but I'm having an extremem difficulty understanding this...
I start a new campaign in FG to have just sounds, so I can export a module.
I open the Sounds (Chatsounds)
I open the DOM SoundLinnk Library
I click on All Sounds (Alphabetical)
I choose a sound, let's say "Blessing"
I drag the "Blessing Link into chatsounds
It does nothing.
What am I missing?rob2e - Join me on Discord!
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January 8th, 2017, 10:30 #512
Last edited by dulux-oz; January 8th, 2017 at 10:32.
Dulux-Oz
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January 8th, 2017, 18:54 #513rob2e - Join me on Discord!
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January 9th, 2017, 01:36 #514
Dulux-Oz
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January 9th, 2017, 19:52 #515High Templar
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Beginner question about the extension.
How do you delete sounds?
I've got a couple of New Auto-Sounds and Chat sounds that I want to remove along with a Mini-Board and I don't know hot delete them. As I have no Delete Item option.
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January 10th, 2017, 00:40 #516
My screenshot attached will be different because of the theme I use but same concept. There should be a circle with a slash through it at the bottom right of the sound popup. See where I circled in the attached screenshot. Once you click that it will open up the red slashes next to each chatsound as per the attached image. Just click on one of them to delete a sound.
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January 12th, 2017, 19:57 #517High Templar
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Thanks,
I was able to delete the sounds.
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January 13th, 2017, 03:02 #518
Dulux-Oz
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January 13th, 2017, 03:20 #519

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Thanks, Dulux!
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January 13th, 2017, 12:22 #520
By the gods!
When? When?
Sorry for the pressure!!! rssss
obs: i am still using 3.2.2
Thanks man!Last edited by christophersons; January 13th, 2017 at 18:22.
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