View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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December 28th, 2016, 12:28 #501
@Zeus => OK, so I loaded up your campaign file extract into my test campaign db.xml file, loaded up FG and Syrinscape, turned on the Sound option in the FG Options (because I forgot myself the first time - doh!) and I've got all three sounds(-links) playing - from the sound Board, the MiniBoard, and the Sound Setup window - so its NOT FG (assuming, for the sake of the argument, that the FG Option is set correctly).
That sound plays ok from inside Syrinscape, you said, so I don't know what the issue is - but the Soundstring is good, which means that the Miniboard is good.
I don't know mate - except double-check that the sound plays natively from inside syrinscape and double check that the FG option is turned "On"Dulux-Oz
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December 28th, 2016, 12:34 #502
Yes Zacchaeus is doing a wonderful job of providing a friendly and vital interface for the community. I'm still around although I tend to spend much of my time working behind the scenes on the engineering side of things. Rest assured that Zacchaeus and I are in regular contact 
I shall give your suggestion of using a local sound file a whirl. Is it only .wav thats supported or other formats supported as well?FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 12:40 #503
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December 28th, 2016, 12:41 #504
Any sound file that can be accessed/played via a URL
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
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December 28th, 2016, 13:05 #505
I copied a simple .wav file to my local filesystem, setup a new Setup and Sound and no joy - no sound plays. Also tried copying the .wav file into the FG Wine wrapper - still no joy. So, given Dulux-Oz has tested my campaign and confirms its working, that eliminates the extension and FG. I'm guessing FG isn't interfacing to Wine's Audio drivers correctly or there's a conflict somewhere in the wrapper configuration. Which is a shame as I would have enjoyed using the extension directly from within FG.
I'll carrying on digging when I get some more time and I'll update this thread if I find anything helpful.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 13:21 #506
I think I know what the problem is - I think I remember reading on the Syrinscape Forums somewhere that the 3rd Party Integration feature of Syrinscape (which the DOE: Sound leverages) doesn't (yet) work on a Mac.
Dulux-Oz
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Alpha-Geek
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GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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December 28th, 2016, 13:44 #507
Hey, Rob. Can you trigger a sounds from Syrinscape and hear it? Is it just triggering from fg that is the issue? Just trying to figure out where the issue is. When I was messing around in your discord channel at the end of the session last night, I was triggering the sounds directly from Syrinscape. If that works for you and its just triggering from within fg that is the issue, the only other thing I would check is to make sure you didn't somehow turn off the sounds from within fg. If it doesn't work from Syrinscape itself, that is a different issue. Let us know so we can try and troubleshoot. The sound profile you sent looks good to me and how I have it set up.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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December 28th, 2016, 13:56 #508
One other thought that is a longshot. I know you posted your sound profile and it looks good. However, I know you use PTB, regular app and possibly the web discord player. Sometimes when I change which discord app I'm using my sound profile defaults back to "default" inputs and I have to change it again. Have you checked again just to make sure it hasn't defaulted back? I'm hoping maybe your screenshot was the "original" setup and perhaps it switched without you realizing it. That's the only other thought I have right now.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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January 6th, 2017, 21:33 #509
I'm trying to use the string "Parry: 7 -> Miss!" to Trigger in Chatsound. But i would like to use for any number of Parry "Parry: X -> Miss!". Can I use a neutral character in place of the number? Or can I split the sequence in two for the same trigger? like "Parry ; Miss!". Sorry for my bad english gramar....
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January 7th, 2017, 00:45 #510
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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