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View Poll Results: How should Autosounds Trigger?

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  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #501
    @Zeus => OK, so I loaded up your campaign file extract into my test campaign db.xml file, loaded up FG and Syrinscape, turned on the Sound option in the FG Options (because I forgot myself the first time - doh!) and I've got all three sounds(-links) playing - from the sound Board, the MiniBoard, and the Sound Setup window - so its NOT FG (assuming, for the sake of the argument, that the FG Option is set correctly).

    That sound plays ok from inside Syrinscape, you said, so I don't know what the issue is - but the Soundstring is good, which means that the Miniboard is good.

    I don't know mate - except double-check that the sound plays natively from inside syrinscape and double check that the FG option is turned "On"
    Dulux-Oz

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  2. #502
    Zeus's Avatar
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    Quote Originally Posted by damned View Post
    Hi Zeus... I almost called you Z2 cos you know that other Z fella he has been around a lot more than you lately and all that ... what I meant was you can set it to: c:\users\zeus\music\killemall.wav - it doesnt ahve to be Syrinscape sound.
    Yes Zacchaeus is doing a wonderful job of providing a friendly and vital interface for the community. I'm still around although I tend to spend much of my time working behind the scenes on the engineering side of things. Rest assured that Zacchaeus and I are in regular contact

    I shall give your suggestion of using a local sound file a whirl. Is it only .wav thats supported or other formats supported as well?
    FG Project Development
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  3. #503
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    Quote Originally Posted by Zeus View Post
    Yes Zacchaeus is doing a wonderful job of providing a friendly and vital interface for the community. I'm still around although I tend to spend much of my time working behind the scenes on the engineering side of things. Rest assured that Zacchaeus and I are in regular contact

    I shall give your suggestion of using a local sound file a whirl. Is it only .wav thats supported or other formats supported as well?
    I know Keep it up!

    It will play any sound that your computer can play (I believe) - mp3, ogg etc etc

  4. #504
    Any sound file that can be accessed/played via a URL
    Dulux-Oz

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  5. #505
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    I copied a simple .wav file to my local filesystem, setup a new Setup and Sound and no joy - no sound plays. Also tried copying the .wav file into the FG Wine wrapper - still no joy. So, given Dulux-Oz has tested my campaign and confirms its working, that eliminates the extension and FG. I'm guessing FG isn't interfacing to Wine's Audio drivers correctly or there's a conflict somewhere in the wrapper configuration. Which is a shame as I would have enjoyed using the extension directly from within FG.

    I'll carrying on digging when I get some more time and I'll update this thread if I find anything helpful.
    FG Project Development
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    Current Project:
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    * All fluid by nature and therefore subject to change.

  6. #506
    I think I know what the problem is - I think I remember reading on the Syrinscape Forums somewhere that the 3rd Party Integration feature of Syrinscape (which the DOE: Sound leverages) doesn't (yet) work on a Mac.
    Dulux-Oz

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  7. #507
    Quote Originally Posted by rob2e View Post
    Totally had this working with Discord, then now it doesn't. Is there a list of "common things" perhaps that people (ME!) forget or change without knowing? I can't for the life of me figure out why it's not working all of a sudden.

    I have the sound profile set correctly...

    Attachment 17083

    I change the default playback device to "Cable Input".
    I open Syrinscape.
    I change the default playback to speakers.
    I have the volume up on the speakers.
    I have the volume slider up on Syrinscape.

    CAN. NOT. FIGURE. IT. OUT.

    Help?
    Hey, Rob. Can you trigger a sounds from Syrinscape and hear it? Is it just triggering from fg that is the issue? Just trying to figure out where the issue is. When I was messing around in your discord channel at the end of the session last night, I was triggering the sounds directly from Syrinscape. If that works for you and its just triggering from within fg that is the issue, the only other thing I would check is to make sure you didn't somehow turn off the sounds from within fg. If it doesn't work from Syrinscape itself, that is a different issue. Let us know so we can try and troubleshoot. The sound profile you sent looks good to me and how I have it set up.
    Live stream: https://www.twitch.tv/gwydione
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    Free stuff:
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  8. #508
    One other thought that is a longshot. I know you posted your sound profile and it looks good. However, I know you use PTB, regular app and possibly the web discord player. Sometimes when I change which discord app I'm using my sound profile defaults back to "default" inputs and I have to change it again. Have you checked again just to make sure it hasn't defaulted back? I'm hoping maybe your screenshot was the "original" setup and perhaps it switched without you realizing it. That's the only other thought I have right now.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #509
    I'm trying to use the string "Parry: 7 -> Miss!" to Trigger in Chatsound. But i would like to use for any number of Parry "Parry: X -> Miss!". Can I use a neutral character in place of the number? Or can I split the sequence in two for the same trigger? like "Parry ; Miss!". Sorry for my bad english gramar....

  10. #510
    Quote Originally Posted by christophersons View Post
    I'm trying to use the string "Parry: 7 -> Miss!" to Trigger in Chatsound. But i would like to use for any number of Parry "Parry: X -> Miss!". Can I use a neutral character in place of the number? Or can I split the sequence in two for the same trigger? like "Parry ; Miss!". Sorry for my bad english gramar....
    Not at this time. It is something that is being worked on.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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