View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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December 28th, 2016, 11:31 #491
Dulux-Oz - ello. Its been a while. I managed to escape the code cave for 5 mins and have been catching up on all things community related. Kudos - it looks like you have been a very busy man. Some great extensions which I look forward to incorporating into my games.
Talking of which, I have a game coming up this Friday during which I thought it would be fun to give your DOE: Sound extension a whirl. Problem is despite having installed the base (v2.2) and sound (v2.3) extensions and after having followed the Usage guidelines in the accompanying help module to create a SoundSetup, Sound and MiniBoard I am struggling to get any sounds to play at all.
I am obviously doing something wrong, but no idea what at this stage. I have attached a screenshot of the various FG sound windows so you can check my setup. Syrinscape is open and running in the background. If I click the purple note links - nothing is happening.
I have double checked the string is correct (copied in using Control V) and also confirmed the Sound setting in Settings is set to On - but still no sound. Help.
Attachment 17084FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 11:33 #492
Are you getting any sound locally (this is to both Rob and Zeus)?
If not, confirm that you have turn ON sounds in the FG Options List.Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
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December 28th, 2016, 11:38 #493
Yes Sound is On in Options. If I open up WineCfg and switch to the Audio tab and click Test Sound I get a tone playing through my laptops speakers so Sound is working at the OS level. Similarly if I play a sound directly in Syrinscape it plays through the laptops speakers fine.
Its only when I click a purple link in FG, that no sound is being played.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 11:43 #494
Zeus - set it up to play a local sound and see if that works?
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December 28th, 2016, 11:44 #495
And why are you forking the main project?
Current Project: Unity 5.2 migration (fork of main project tree)
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December 28th, 2016, 11:52 #496FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 11:54 #497FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 12:04 #498
I believe that damned means "don't try to pump the sound down Teamspeak" for eg.
Can you email me your campaign file please - I'll take a look and see what I can find (just the DOE Sound tree, if its a big campaign file) - [email protected]Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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December 28th, 2016, 12:13 #499FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 12:19 #500
Hi Zeus... I almost called you Z2 cos you know that other Z fella he has been around a lot more than you lately and all that ... what I meant was you can set it to: c:\users\zeus\music\killemall.wav - it doesnt ahve to be Syrinscape sound.
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