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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #331
    Quote Originally Posted by Gwydion View Post
    Hmmm.. When you open teamspeak and look at the options, click on "capture". For your profiles, you should have two profiles. One for your voice and one for syriscape. Your capture device should be your mic. Your capture device for syrinscape should be the virtual audio cable. For playback, your voice should be default and syrinscape does not need a playback profile. Does this all look correct? I'm thinking that actually your syrinscape profile will always show the speakers/headphones disabled as it doesn't need to playback anything. I suspect it actually is all working correctly unless your players aren't hearing the sounds when you test them.
    It is all correct like stated in the guide but still everyone on TS suddenly see my syrinscape profile "disabled" whenever I talk or for no reason sometimes. It just stops the continuous transmission and disable itself as long as I reactivate it manually by going on Syrinscape and click a random sound.

  2. #332
    Trenloe's Avatar
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    Quote Originally Posted by AndreBLJ View Post
    It is all correct like stated in the guide but still everyone on TS suddenly see my syrinscape profile "disabled" whenever I talk or for no reason sometimes. It just stops the continuous transmission and disable itself as long as I reactivate it manually by going on Syrinscape and click a random sound.
    Please provide a screenshot of your "Capture" configuration for the syrinscape profile. Also make sure that when you connect using the syrinscape profile that you select a "Playback Profile" of "None".
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #333
    Hi, i have a campaign where i have setup various sounds and have them in the setup tab/sound setup :
    I have created another campaing and see that the setup tab is empty so i figured out to export the sounds but i only see option to export the sound miniboard, the autosound and the chat sound but dont see the option to export all the sounds i configured in the other campaign and have them in the new campaign setup tab.
    I know i can move all of them to a miniboard and then export them, but is there a way to have them all without having to create a miniboard for them all?
    I preffer to have the pin of the sound to be able to use the pins in maps than to have the sound.
    Than you very much.

    *Also i have seen that the chat sounds doesnt trigger in the new campaign: https://www.dropbox.com/s/9062j2qrdd...ports.mp4?dl=0
    Last edited by Salva; November 14th, 2016 at 04:34.

  4. #334
    The way that FG handles exported records means that exporting (actually importing) sound records directly doesn't work, which is why the DOE: Sound uses the MiniBoards; they're a "extra layer of abstraction" that helps trick/force FG into handling exports/imports the way we need it too.

    So no, you need to use the MiniBoards.

    This also applies to pining sounds to maps - its best to use a MiniBoard, especially if you intend to export the map & sounds to a Module.

    Cheers
    Dulux-Oz

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  5. #335
    Trenloe's Avatar
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    Quote Originally Posted by Salva View Post
    *Also i have seen that the chat sounds doesnt trigger in the new campaign: https://www.dropbox.com/s/9062j2qrdd...ports.mp4?dl=0
    Can't see the details in that video. Make your screen a lot smaller (it's way too wide for a simple video of what you're trying to show) and re-post please.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #336
    Quote Originally Posted by Trenloe View Post
    Can't see the details in that video. Make your screen a lot smaller (it's way too wide for a simple video of what you're trying to show) and re-post please.
    Sorry i forgot to check.
    Here it is : https://www.dropbox.com/s/ltqou2o73z...itled.mp4?dl=0
    Thanks

  7. #337
    I don't know Salva - I just set things up the way you've got it shown and it's working for me.

    Could you post the sound string (the actual url characters), please?

    Also, do you have any other ChatSounds with a similar trigger (I'm grasping at staws, here)

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #338
    Quote Originally Posted by dulux-oz View Post
    I don't know Salva - I just set things up the way you've got it shown and it's working for me.

    Could you post the sound string (the actual url characters), please?

    Also, do you have any other ChatSounds with a similar trigger (I'm grasping at staws, here)

    Cheers
    Hi, this is the sound string: syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjMtY2hhcm0tc3BlbGw/play/
    Almost all my Chatsounds begin with a "s" but next word are all different: Attachment 16346 none of them works with the Trigger, not even the ones without the "s" at the beggining.
    In the original campaign (where i create them) they are working fine.
    Thanks

  9. #339
    Quote Originally Posted by Salva View Post
    In the original campaign (where i create them) they are working fine.
    Thanks
    Sorry, are these Chatsounds that you've exported into a Module? Have you copied them back into the new campaign or are you trying to run them from the Module?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #340
    Trenloe's Avatar
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    Quote Originally Posted by Salva View Post
    I preffer to have the pin of the sound to be able to use the pins in maps than to have the sound.
    The recommendation is not to put sound links onto the map, but use the MiniBoard as a link.

    Dulux already mentioned this to you here: https://www.fantasygrounds.com/forum...l=1#post298110
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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