View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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November 12th, 2016, 03:09 #321
Awesome! Looking forward to trying it in my Unknown Whom game Sunday morning!
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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November 12th, 2016, 05:32 #322
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November 12th, 2016, 08:28 #323Crusader
- Join Date
- May 2015
- Location
- Los Angeles, CA
- Posts
- 18
Hey dulux-oz. Having so much fun with your hard worked extension. One thing of note that i have noticed. I like to DM my game with the option of CHAT: SHOW GM ROLL __ OFF.
With this option off, any of the Hidden rolls do not trigger the CHAT-SOUND audios. Any CHAT phrases that follow the:
Attachment 16297
will not trigger the sound.
When i have the Option turned ON then i works as intended. I know can roll in the tower to hide my rolls, so that is what i am doing, or i can just roll outside the chat window to hide my rolls.
I believe the graphic "?" has something to do with it.
If that is something that can be tweaked, or if im doing something wrong, please guide me.
ThanksLast edited by hotline; November 12th, 2016 at 08:34.
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November 12th, 2016, 08:31 #324
No, that's working as designed - the ChatSound Triggers are only triggered when chat text flows across the Internet (even if its just from the GM's host to the GM's host). With a hidden roll that doesn't happen. Getting a ChatSound to trigger from a hidden role is going to take some more/different coding - so let me look into it, OK?
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 12th, 2016, 08:36 #325Crusader
- Join Date
- May 2015
- Location
- Los Angeles, CA
- Posts
- 18
wow thanks brotha, that was fast. i was busy editing my post while you were replying.
I believe the graphic "?" has something to do with it.
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November 12th, 2016, 15:02 #326
The ? is not an error. It is just an indicator to the GM that their roll is hidden. This is standard in FG rulesets (it can also be a shuttered eye icon). More info here: https://www.fantasygrounds.com/wiki/..._Chat_Messages
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 12th, 2016, 16:50 #327
Hey there, I just followed the Manual and I think I've done everything.
It is working correctly, sending sounds through Syrinscape - TS second identity: the problem occurs everytime I speak and sometimes for no other reason, because the second TS identity (the one using Virtual Audio Cable) suddenly disable itself on TS ("Speakers/Headphones disabled"). What's wrong with that?
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November 12th, 2016, 17:09 #328
Hmmm.. When you open teamspeak and look at the options, click on "capture". For your profiles, you should have two profiles. One for your voice and one for syriscape. Your capture device should be your mic. Your capture device for syrinscape should be the virtual audio cable. For playback, your voice should be default and syrinscape does not need a playback profile. Does this all look correct? I'm thinking that actually your syrinscape profile will always show the speakers/headphones disabled as it doesn't need to playback anything. I suspect it actually is all working correctly unless your players aren't hearing the sounds when you test them.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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November 12th, 2016, 17:57 #329
I can make this happen the other way as well. First create a new campaign. Then create a new miniboard with no sound links in it and then close it. Finally open a module with existing miniboards in it. You will see that the miniboard created prior to opening the module has the same sound links as one of the miniboards from the module. I suspect there is an XML element naming collision happening.
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November 13th, 2016, 06:43 #330
Thanks for the further info Darrenan - I'm still working on what's causing it
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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