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  1. #561
    Quote Originally Posted by Darq View Post
    Hello again, just checking in on the Savage Worlds Issue.
    Which one was that again? Most (all?) of the issues reported so far have/will be fixed in the next release (when FGv3.2 is released) - but I may have missed one, so if you could refresh my memory...
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  2. #562
    Quote Originally Posted by dulux-oz View Post
    Which one was that again? Most (all?) of the issues reported so far have/will be fixed in the next release (when FGv3.2 is released) - but I may have missed one, so if you could refresh my memory...
    No worries - you sure look busy! It was 503:
    First off, let me say this looks genius and I am really looking forward to using it, unfortunately I am getting the same error.
    New campaign with the following Load:
    *Savage Worlds Deluxe v4.2.5
    *CoreRPG ruleset 3.1.7
    *DOE Base Extension v1.2
    *DOE Locations Extension v4.2


    I get the error after
    1) Opening the Locations page
    2) Rt Click New Item
    3) Clicking the link

    FYI I get a Similar index warning when I try to access a new weather item:

    Ruleset Warning: Could not find template (tSubwindowFooterLengthListSounds) in windowclass (wcWeather)
    Ruleset Warning: bitmapwidget: Logical icon (WeatherManager.sITabSound) does not exist
    Script Error: [string "wcWeather"]:1: attempt to index global 'swSounds' (a nil value)

  3. #563
    Quote Originally Posted by Darq View Post
    No worries - you sure look busy! It was 503:
    First off, let me say this looks genius and I am really looking forward to using it, unfortunately I am getting the same error.
    New campaign with the following Load:
    *Savage Worlds Deluxe v4.2.5
    *CoreRPG ruleset 3.1.7
    *DOE Base Extension v1.2
    *DOE Locations Extension v4.2


    I get the error after
    1) Opening the Locations page
    2) Rt Click New Item
    3) Clicking the link

    FYI I get a Similar index warning when I try to access a new weather item:

    Ruleset Warning: Could not find template (tSubwindowFooterLengthListSounds) in windowclass (wcWeather)
    Ruleset Warning: bitmapwidget: Logical icon (WeatherManager.sITabSound) does not exist
    Script Error: [string "wcWeather"]:1: attempt to index global 'swSounds' (a nil value)
    Yeah, that's one's been fixed for FGv3.2 and the new versions of the DOE - I can't get the error to reproduce for me with the new versions anyway, so it's either gone or gone underground

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #564
    Quote Originally Posted by dulux-oz View Post
    Yeah, that's one's been fixed for FGv3.2 and the new versions of the DOE - I can't get the error to reproduce for me with the new versions anyway, so it's either gone or gone underground

    Cheers
    Thanks for looking into that for me. Is there an ETA on FGv3.2 release? I did a search and couldn't come up with anything.

  5. #565
    LordEntrails's Avatar
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    Quote Originally Posted by Darq View Post
    Thanks for looking into that for me. Is there an ETA on FGv3.2 release? I did a search and couldn't come up with anything.
    No, but it is expected in the next couple of weeks. You can follow the 3.2 development and testing thread to get an idea of what is coming, but not really when, https://www.fantasygrounds.com/forum...0&goto=newpost

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  6. #566
    Erin Righ's Avatar
    Join Date
    May 2016
    Location
    Vernon, BC, Canada
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    396
    Hugely looking forward to 3.2 as a tester, let me tell you guys that it is head and shoulders above 3.17, and i am definitely looking forward to the updated DOEs for my home campaign!

  7. #567
    3.2 is out!
    Gimme, gimme, gimme!

  8. #568
    Quote Originally Posted by Dr0W View Post
    3.2 is out!
    Gimme, gimme, gimme!
    Give me a chance - it was 2am local time when FGv3.2 was released - I've got to sleep sometime.

    Don't worry, they're coming, just hold your horses
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #569
    Hi Everybody,

    I've just placed an update to the Extension (and the Manual) on the first post. Be aware that you will also need to download the new version of the DOE: Base Extension.

    As normal, if you have any issues or suggestions then please let me know.

    Enjoy!

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #570
    Quote Originally Posted by dulux-oz View Post
    @Seananigans
    Actually, I can't remember if it notifies the GM or not - its not a bad idea though. I'll have a look-see and work out if that functionality is in there or not, and put it in if it isn't
    Could function as per the party sheet inventory?
    - in chat window, see every "item trasnaction" to/from party sheet invetory and/or character inventory
    AND
    - trigger a specific autosound as for the transferitem autosound

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