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  1. #351
    Trenloe's Avatar
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    Quote Originally Posted by Mortar View Post
    This was found on one computer with two instances of FG open, each had different open modules. I can grab a screenie i you need one for this.
    Are these two player instances running at the same time while connected to the same GM? If so, don't do this as they will be trying to access (read and write) to the same campaign cache files. At best you might get some weird behaviour, at worst you'll end up with corrupt player caches and even FG crashes.
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  2. #352
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    Quote Originally Posted by damned View Post
    #1 is due to a "shortcuts" definition
    <framedef name="shortcuts">
    <bitmap file="graphics/frames/desktop.png" />
    <left rect="0,0,50,400" />
    <middle rect="50,0,148,400" />
    <right rect="198,0,2,400" />
    </framedef>
    That framedef is actually OK - the middle rectangle will be tiled to fit the total space required - between the left and right rectangle, as per: https://www.fantasygrounds.com/refdoc/framedef.xcp That's how frames work (if the correct left, right and middle is defined).

    The issue here is that in the Savage Worlds ruleset there is just a left rect defined, so there is no horizontal tiling - just a maximum width of 200:
    Code:
    <framedef name="shortcuts">
    				<bitmap file="graphics/frames/desktop_sidebar.png" />
    				<left rect="0,0,200,512" />
    </framedef>
    FG Wiki: How to Compile the FG Logs

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  3. #353
    Mortar's Avatar
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    Quote Originally Posted by Trenloe View Post
    That framedef is actually OK - the middle rectangle will be tiled to fit the total space required - between the left and right rectangle, as per: https://www.fantasygrounds.com/refdoc/framedef.xcp That's how frames work (if the correct left, right and middle is defined).

    The issue here is that in the Savage Worlds ruleset there is just a left rect defined, so there is no horizontal tiling - just a maximum width of 200:
    Code:
    <framedef name="shortcuts">
    				<bitmap file="graphics/frames/desktop_sidebar.png" />
    				<left rect="0,0,200,512" />
    </framedef>
    What he said! Ninja'd by the Trenloe!

    Quote Originally Posted by Trenloe View Post
    Are these two player instances running at the same time while connected to the same GM? If so, don't do this as they will be trying to access (read and write) to the same campaign cache files. At best you might get some weird behaviour, at worst you'll end up with corrupt player caches and even FG crashes.
    Two instances open on a single computer, 1 as the GM and the other as player. Its why I mentioned elsewhere I need to test this with someone to make sure, but I though I would post it here just in case
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  4. #354
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    Quote Originally Posted by Trenloe View Post
    That framedef is actually OK - the middle rectangle will be tiled to fit the total space required - between the left and right rectangle, as per: https://www.fantasygrounds.com/refdoc/framedef.xcp That's how frames work (if the correct left, right and middle is defined).

    The issue here is that in the Savage Worlds ruleset there is just a left rect defined, so there is no horizontal tiling - just a maximum width of 200:
    Code:
    <framedef name="shortcuts">
    				<bitmap file="graphics/frames/desktop_sidebar.png" />
    				<left rect="0,0,200,512" />
    </framedef>
    As the graphic is exactly the same throughout (i.e. there are no special borders) then just changing the left to middle will fix it, as the middle will be tiled and sized to fit, whereas left is not - it's a fixed width left edge:
    Code:
    <framedef name="shortcuts">
    		<bitmap file="graphics/frames/desktop_sidebar.png" />
    		<middle rect="0,0,200,512" />
    </framedef>
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #355
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    Hehehe i Know mine works - I was just posting out what part was failing/needed

  6. #356
    So on the advice of Mask_of_Winter I installed the test version on my PC. I'm in the process of working on my commoners games. I dragged an image from my downloads folder into my "Image and Maps" folder and I'm getting an error and the map isnt showing up in the list at all.

    "Script Error: [string "campaign/scripts/masterindex_window.lua"]:393: createWindow: Invalid parameter 1"

    Shows up everytime i change group.

    Also not sure if its been mentioned before... but my characters were created with the LIVE version and in the TEST version when i click on any characters race LINK button in the character sheet.. it opens a window with the RACE as the header but NO TEXT appears in the window... happens with ALL races buttons. Races were dragged and dropped right out core rules

  7. #357
    Mask_of_winter's Avatar
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    Quote Originally Posted by WansumBeats View Post
    So on the advice of Mask_of_Winter I installed the test version on my PC. I'm in the process of working on my commoners games. I dragged an image from my downloads folder into my "Image and Maps" folder and I'm getting an error and the map isnt showing up in the list at all.

    "Script Error: [string "campaign/scripts/masterindex_window.lua"]:393: createWindow: Invalid parameter 1"

    Shows up everytime i change group.

    Also not sure if its been mentioned before... but my characters were created with the LIVE version and in the TEST version when i click on any characters race LINK button in the character sheet.. it opens a window with the RACE as the header but NO TEXT appears in the window... happens with ALL races buttons. Races were dragged and dropped right out core rules
    He is using Savage Worlds.
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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  8. #358
    Trenloe's Avatar
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    Quote Originally Posted by WansumBeats View Post
    So on the advice of Mask_of_Winter ...
    I stopped reading at this point.

    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #359
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    Quote Originally Posted by Trenloe View Post
    I stopped reading at this point.

    +1000000
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  10. #360
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    Ok, so I have been messing about with the test version. I was wrong, I can see the filtering being useful, especially for writing adventures etc. Being able to create groups is a lot better than having info on tabs. Thanks for your hard work on this Moon Wizard

    A bug I found is that creatures from the the Hellfrost bestiary give this error message when they are dragged to the combat tracker and their attack is clicked.

    Script Error: [string "scripts/manager_skill.lua"]:80: attempt to index local 'sSkill' (a nil value)

    Also, the filtering isn't recognising the Hellfrost Bestiary as a group withing the NPC tab.

    The Deadlands noir, Deadlands Reloaded and Hellfrost rulesets have graphical errors - I presume that this is a known issue. (The graphics bug also affects the character selection window - it seems to return to the default one rather than the dlc one.)

    We now have a 'quest' sidebar button but there is not a quest tab on the party sheet.

    Also the Wildcard filter might be better as yes/no rather than 0 or 1
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