Thread: Test Release v3.2.0
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September 21st, 2016, 19:37 #341
Skellan, have you checked out this video yet? Eric gives a pretty decent overview.
Ultimate License Holder
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September 21st, 2016, 19:55 #342
Don't have access to my desktop pc right now, but this is what my WWR theme looks like with ALL the buttons turned on - 13.3" screen @1920x1080.
Yeah, it eats up a lot of screen space on this smaller screen, but the side bar can be customized to your tastes and needs. You can still do pretty much everything (that I have found so far) the "old" way, but you'll soon learn that this master record list that they have moved to is a step in the right direction.
Those people that spit out themes like mad are going to have the most work to do...that's a lot of graphics to update.
edit- forgot the screen cap.Ultimate License Holder
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September 21st, 2016, 20:00 #343
Yeah, on my laptop having two columns open eats up a lot of screen real estate. I could possibly adjust the text display size in Windows first but then I have a hard time reading anything on my desktop. Baker's Dozen problem there.

Sure wish I knew some of these people who make nice graphics though...
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September 21st, 2016, 22:36 #344
Thanks JPG. I didn't mean to sound overly negative, I think it will be really useful for Pathfinder etc. where you have big lists of items and npc's and lots of character creation stuff. My concern is that savage worlds is rules light in terms of item lists etc (They tend to be short lists) and I am not sure that the benefit of these extra features is worth the costs in time of having to update all the DLC (and my lovely themes hehe). If there's a choice, I'd prefer that the sw ruleset was left alone. If not, I'll just get on with it
Ultimate License Holder - My games are free to play
Timezone: GMT
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September 21st, 2016, 22:55 #345
I think very few of the in use DLC required a huge over-haul. JPG can chime in with a bit more info on that, as I am pretty sure he has already updated most of the DLC (if not all)
You can also select, not just the category as mentioned in Eric's video, but specific products you want visible in the sidebar buttons. The equipment lists in the two Winter Eternal books is 104 items combined - and some of that is repetition of what's in the SW rule book, or a slight setting specific variation.
For the normal user, all this update does is slightly change the way they are used to doing things, and makes some information easier to find.Ultimate License Holder
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September 21st, 2016, 23:07 #346
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September 21st, 2016, 23:10 #347
Besides, Savage Worlds is a CoreRPG ruleset. When CoreRPG gets updated, that part of Savage Worlds gets updated right along with it. Which is a good thing. I'm hoping I can be either a positive influence or enough of a pain in the posterior to get Savage Worlds even more CoreRPG-compliant so that afterwards the ruleset dev can just worry about SW-specific stuff and let CoreRPG handle everything else. Which is not what we have right now.
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September 22nd, 2016, 00:13 #348
I've noted that when I swap between the GM and Play tabs, certain library items that I've de-selected (Parcels, Quests, Tables), get re-selected when I go back to the GM tab.
Last edited by Meliath1742; September 22nd, 2016 at 00:16.
Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
Rooster Cogburn: Shot? Or killed?
Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!
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September 22nd, 2016, 02:36 #349
Two thing I noticed tonight, both in SW.
1. The "shortcuts" asset doesn't cover the whole sidebar, freshly checked for updates in vanilla. It does resize as I select/deselect sidebar buttons, but still doesn't cover the whole sidebar. Could be a result of my small physical screen size and resolution.
Attachment 15422
2. When a player joins a game and opens his "Archetypes" button, he sees all of the pregens from HIS loaded modules, not necessarily what the GM wants him to see. If the GM shares one of his archetypes/pregens it will appear on the player's list. This was found on one computer with two instances of FG open, each had different open modules. I can grab a screenie i you need one for this.Ultimate License Holder
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September 22nd, 2016, 02:44 #350
#1 is due to a "shortcuts" definition
<framedef name="shortcuts">
<bitmap file="graphics/frames/desktop.png" />
<left rect="0,0,50,400" />
<middle rect="50,0,148,400" />
<right rect="198,0,2,400" />
</framedef>
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