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  1. #541
    Quote Originally Posted by chadhill View Post
    Am I understanding this correctly, that I can create links down the Location's Tree but not up? If I link A "country" (a Location) to a "River" (another Location), I can not reverse the direction and put a link in the "River" to the "country"? is this the "loop" to which you are refering? I think I answered my own question in the asking, haha, sorry!
    Yeah, that's a loop - you really probably shouldn't be creating those - it'll only effect Exporting / Copying With Links, so if you're NEVER going to do that then a loop won't cause too much trouble, but sooner or later you WILL w3ant to do that and you'll forget you've got the loop and things will go... not very well!

    So it's best to not have loops

    Cheers
    Dulux-Oz

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  2. #542
    Dulux-Oz did you ever find out how the new Savage Worlds build broke your Locations code?

  3. #543
    Quote Originally Posted by Darq View Post
    Dulux-Oz did you ever find out how the new Savage Worlds build broke your Locations code?
    Not yet - still working on it
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #544
    Quote Originally Posted by kuthulu View Post
    I'm finally to a point where I think this extension will help me and my players out. I'm just going to use it for shopping, right now. I wanted to see if anyone had anything setup already for what I am looking to do. I want to load up sample shops for the different settlement sizes. for example: a Village Shop, Small Town Shop, Large Town Shop, Small City Shop, Large City shop, etc. So when my players roll into a new town they can buy/sell what they need, within limits. I thought I would ask just in case someone else already has this. I am using the Pathfinder game system.

    Looks to be a great extension. Thx for all the hard work Dulux-Oz.

    EDIT:
    Here is something I put together. I've never used this extension before so hopefully I did this correctly. It is just a generic shop per city size with a random load-out of items.
    Greetings kuthulu,

    I am poking around in your DOELocations_PFD_Generic_Shops.mod.

    If I open one of the inventory items, e.g. the '+1 Halberd, Flaming' from "7. Large city Shop", I see, below the Properties, a link next to 'Flaming'. If I click on that link, I see, over in the Chat window:

    Could not open sheet with data from unloaded module. (PFRPG Magic Item Tables)

    Can you comment on that, please? I don't know of a 'PFRPG Magic Item Tables' module...

    Thanks,

    - s.west

  5. #545
    LordEntrails's Avatar
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    Quote Originally Posted by swest View Post
    Greetings kuthulu,

    I am poking around in your DOELocations_PFD_Generic_Shops.mod.

    If I open one of the inventory items, e.g. the '+1 Halberd, Flaming' from "7. Large city Shop", I see, below the Properties, a link next to 'Flaming'. If I click on that link, I see, over in the Chat window:
    Could not open sheet with data from unloaded module. (PFRPG Magic Item Tables)

    Can you comment on that, please? I don't know of a 'PFRPG Magic Item Tables' module...

    Thanks,

    - s.west
    That's a reference to a Pathfinder module/reference. I don't know if that's a standard one or one he created himself, but you'll need to be in a Pathfinder/3.5 ruleset campaign (and not a 5E one if that's what you are using.)

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  6. #546
    Quote Originally Posted by LordEntrails View Post
    That's a reference to a Pathfinder module/reference. I don't know if that's a standard one or one he created himself, but you'll need to be in a Pathfinder/3.5 ruleset campaign (and not a 5E one if that's what you are using.)
    I'm in PFRPG/3.5E campaign. And I have all the PFRPG modules (that I know about) loaded... So I was a little surprised to get that error. Especially since he doesn't mention anything about additional modules.

  7. #547
    Trenloe's Avatar
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    Quote Originally Posted by swest View Post
    I'm in PFRPG/3.5E campaign. And I have all the PFRPG modules (that I know about) loaded... So I was a little surprised to get that error. Especially since he doesn't mention anything about additional modules.
    "Pathfinder Magic Items generator" here: https://www.fantasygrounds.com/forum...l=1#post120187
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #548
    Quote Originally Posted by Trenloe View Post
    "Pathfinder Magic Items generator" here: https://www.fantasygrounds.com/forum...l=1#post120187
    Well thank you! I would have sworn I had all the community modules installed... Looks like I better audit my extensions/modules.

  9. #549
    Trenloe's Avatar
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    Quote Originally Posted by swest View Post
    Well thank you! I would have sworn I had all the community modules installed...
    You need to activate the required module, not just install it.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #550
    Well, I did have it installed in the modules subdirectory, after all. I just didn't have it opened, D'oh!

    But I needed to get the updated version anyway...

    Ok, all is well now.

    Thanks, again.

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