Thread: Test Release v3.2.0
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July 22nd, 2016, 22:20 #201Grand Patriarch
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Yes, but 3.2 wont be in test forever right? Trying to make sure that it is future proof, so to speak.
Vires Animi
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July 23rd, 2016, 01:58 #202
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July 23rd, 2016, 06:01 #203Grand Patriarch
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Eh right. This is getting weirder and weirder.
The endless list of errors probably comes from the "crossover" extension, which is rather vital, for using character- / npc sheets for werewolf / mage. But to confound me even more. I cannot start a new campaign in VtM. It looks like its just a CoreRPG campaign. Futhermore, if I turn my extensions off in existing campaigns that too seems to end up without anything from the ruleset.
When I screw up I do it big I guess?
Would you mind sending me the modified file in a PM please?
Vires Animi
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July 23rd, 2016, 06:11 #204
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July 23rd, 2016, 06:49 #205
I got it to work with the extension by commenting out the following lines:
Code:<!-- <script name="ModifierStack" file="desktop/scripts/modifierstack.lua" /> <script name="GmIdentityManager" file="desktop/scripts/manager_gmidentity.lua" /> <script name="DiceTowerManager" file="desktop/scripts/manager_dicetower.lua" /> <script name="DesktopManager" file="desktop/scripts/manager_desktop.lua" /> <script name="Desktop" file="desktop/scripts/desktop.lua" />-->
Code:<!-- <includefile source="campaign/template_campaign.xml" /> <includefile source="campaign/template_char.xml" /> <includefile source="campaign/campaign_story.xml" /> <includefile source="campaign/campaign_notes.xml" /> <includefile source="campaign/campaign_images.xml" /> <includefile source="campaign/campaign_tables.xml" /> <includefile source="campaign/record_table.xml" /> <includefile source="campaign/campaign_chars.xml" /> <includefile source="campaign/campaign_npcs.xml" /> <includefile source="campaign/campaign_encounters.xml" /> <includefile source="campaign/campaign_items.xml" /> <includefile source="campaign/campaign_parcels.xml" />-->
These files do not exist in the ruleset (or the extension) so they were pulling the code out of CoreRPG previously.. but they must have been moved or something since they can no longer be found. FG finds them in their new location without being told since they are CoreRPG files.Code:<!-- <includefile source="campaign/record_encounter.xml" /> <includefile source="campaign/record_item.xml" /> <includefile source="campaign/record_parcel.xml" />-->
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July 23rd, 2016, 07:18 #206
Actually, looking at this there is a lot more that probably 'should' be removed... it seems like it could only lead to problems in the future. Like 80% of the file references in base.xml aren't actually used by the ruleset.. they are just picking stuff up from CoreRPG that would be picked up anyway.
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July 23rd, 2016, 09:54 #207
So, Moon Wizard, another thing about the manual dice rolling window (god this is the best feature ever) when I roll a spell save at player characters, it prompts me to make their rolls, regardless of their manual roll settings.
I know this is a lot of hoohah about this feature that you may not have wanted to worry about, but it is the most exciting feature of 3.2.0 for me so sorry in advance!Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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July 23rd, 2016, 10:12 #208Grand Patriarch
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Well. With the base.xml file provided, everything seems to work now. Extension included. I probably did something massively stupid with mine due to my complete non understanding of the gobbelygook. I don't know how you guys do it. But lets hope it will keep working from now on. You guys rock.
Thanks
Vires Animi
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July 23rd, 2016, 11:38 #209
Blackfoot has identified some more files. Ill take them out and repost later today.
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July 23rd, 2016, 11:56 #210
Do we have an actual, firm ETA date for this release yet? I know post-Gencon was mentioned, but is that still the case?
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