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  1. #201

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    Yes, but 3.2 wont be in test forever right? Trying to make sure that it is future proof, so to speak.

    Vires Animi

  2. #202
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    Quote Originally Posted by viresanimi View Post
    Splendid. Now it works.

    Except now I get a list of errors from from here to the moon if I open an npc / character sheet.

    I've tried to look for the place to fix it, but to no avail.


    Vires Animi
    Works fine for me in a new campaign.

  3. #203

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    Eh right. This is getting weirder and weirder.

    The endless list of errors probably comes from the "crossover" extension, which is rather vital, for using character- / npc sheets for werewolf / mage. But to confound me even more. I cannot start a new campaign in VtM. It looks like its just a CoreRPG campaign. Futhermore, if I turn my extensions off in existing campaigns that too seems to end up without anything from the ruleset.

    When I screw up I do it big I guess?

    Would you mind sending me the modified file in a PM please?


    Vires Animi

  4. #204
    damned's Avatar
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    Quote Originally Posted by viresanimi View Post
    Eh right. This is getting weirder and weirder.

    The endless list of errors probably comes from the "crossover" extension, which is rather vital, for using character- / npc sheets for werewolf / mage. But to confound me even more. I cannot start a new campaign in VtM. It looks like its just a CoreRPG campaign. Futhermore, if I turn my extensions off in existing campaigns that too seems to end up without anything from the ruleset.

    When I screw up I do it big I guess?

    Would you mind sending me the modified file in a PM please?
    Just replace this file.
    Try that with a new VtM campaign and then try add the crossover extension (I havent tried it).

  5. #205
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    I got it to work with the extension by commenting out the following lines:
    Code:
    <!--	<script name="ModifierStack" file="desktop/scripts/modifierstack.lua" />
    	<script name="GmIdentityManager" file="desktop/scripts/manager_gmidentity.lua" />
    	<script name="DiceTowerManager" file="desktop/scripts/manager_dicetower.lua" />
    	<script name="DesktopManager" file="desktop/scripts/manager_desktop.lua" />
    	<script name="Desktop" file="desktop/scripts/desktop.lua" />-->
    Code:
    <!--	<includefile source="campaign/template_campaign.xml" />
    	<includefile source="campaign/template_char.xml" />
    	<includefile source="campaign/campaign_story.xml" />
    	<includefile source="campaign/campaign_notes.xml" />
    	<includefile source="campaign/campaign_images.xml" />
    	<includefile source="campaign/campaign_tables.xml" />
    
    	<includefile source="campaign/record_table.xml" />
    
    	<includefile source="campaign/campaign_chars.xml" />
    	<includefile source="campaign/campaign_npcs.xml" />
    	<includefile source="campaign/campaign_encounters.xml" />
    	<includefile source="campaign/campaign_items.xml" />
    	<includefile source="campaign/campaign_parcels.xml" />-->
    Code:
    <!--	<includefile source="campaign/record_encounter.xml" />
    	<includefile source="campaign/record_item.xml" />
    	<includefile source="campaign/record_parcel.xml" />-->
    These files do not exist in the ruleset (or the extension) so they were pulling the code out of CoreRPG previously.. but they must have been moved or something since they can no longer be found. FG finds them in their new location without being told since they are CoreRPG files.
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  6. #206
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    Actually, looking at this there is a lot more that probably 'should' be removed... it seems like it could only lead to problems in the future. Like 80% of the file references in base.xml aren't actually used by the ruleset.. they are just picking stuff up from CoreRPG that would be picked up anyway.
    Standard License Operator - You must have a License to play in my games.
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  7. #207
    So, Moon Wizard, another thing about the manual dice rolling window (god this is the best feature ever) when I roll a spell save at player characters, it prompts me to make their rolls, regardless of their manual roll settings.
    I know this is a lot of hoohah about this feature that you may not have wanted to worry about, but it is the most exciting feature of 3.2.0 for me so sorry in advance!

  8. #208

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    Well. With the base.xml file provided, everything seems to work now. Extension included. I probably did something massively stupid with mine due to my complete non understanding of the gobbelygook. I don't know how you guys do it. But lets hope it will keep working from now on. You guys rock.

    Thanks


    Vires Animi

  9. #209

  10. #210
    Do we have an actual, firm ETA date for this release yet? I know post-Gencon was mentioned, but is that still the case?
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