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  1. #191
    Erin Righ's Avatar
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    I think there may be some sort of incompatibility issue with the 3.5E Magic Items, the Complete SRD Magic Items and the d20 Magic Items Module files. If you have any 2 of them loaded (I know that's redundant), the items tab takes forever to do anything. I was wondering what else might be having this problem?

  2. #192

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    I was wondering if anyone would take at look at the vampire the masquerade ruleset from Earthworm3. We're on a sort of summer hiatus, but my players are anxious get going again and I've tried to make it work, but sadly don't have the skills to do it. All I want is for it to load up again and work.

    Moonwizard wrote that the problem was: "The missing ruleset file message means that your VtM ruleset is trying to include the "campaign/campaign_story.xml" file. In the last version of CoreRPG, that file was also in the base ruleset, so it would just fall through and load the same file twice. That file has been removed from CoreRPG, so that includefile tag just needs to be removed from VtM ruleset also."

    I would be very grateful to any helpful soul.


    Vires Animi

  3. #193
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    unzip it to a subfolder in your rulesets directory and find base.xml and open in notepad or notepad++
    search for that filename and prefix it with <!-- and put --> at the end.
    Save the file. Close FG (not reload) and then retry. I havent tested this - Im just padding out Moon Wizards instructions...

  4. #194
    Erin Righ's Avatar
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    Quote Originally Posted by damned View Post
    unzip it to a subfolder in your rulesets directory and find base.xml and open in notepad or notepad++
    search for that filename and prefix it with <!-- and put --> at the end.
    Save the file. Close FG (not reload) and then retry. I havent tested this - Im just padding out Moon Wizards instructions...
    It is going to take more than just that, i went through the Base.xml and removed all references to the skipped files, and it still gives script errors in shortcuts and manager_library.lua

  5. #195
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    Sorry Erin Righ i was replying to viresanimi
    You will see earlier in this thread that Moon Wizard says there are some performance issues with huge lists and the new views
    He is looking at some options for that

  6. #196

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    Well. I added the prefix / suffixes to all the xml files in the base.xml and now it loaded.

    Now I get:

    Script Error: [string "shortcuts"]:1: attempt to call field 'registerContainerWindow' (a nil value)
    Script Error: [string "scripts/manager_library.lua"]:50: attempt to call field 'addLibraryDockShortcut' (a nil value)

    Aaaaaaand all the buttons are gone. It feels like a game of whack a mole and I don't know how to use a hammer. hi hi hi


    Vires Animi

  7. #197
    Erin Righ's Avatar
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    Quote Originally Posted by viresanimi View Post
    Well. I added the prefix / suffixes to all the xml files in the base.xml and now it loaded.

    Now I get:

    Script Error: [string "shortcuts"]:1: attempt to call field 'registerContainerWindow' (a nil value)
    Script Error: [string "scripts/manager_library.lua"]:50: attempt to call field 'addLibraryDockShortcut' (a nil value)

    Aaaaaaand all the buttons are gone. It feels like a game of whack a mole and I don't know how to use a hammer. hi hi hi


    Vires Animi
    yeah that's what i was getting at

  8. #198
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    Code:
    <!--	<script name="ModifierStack" file="desktop/scripts/modifierstack.lua" />
    	<script name="GmIdentityManager" file="desktop/scripts/manager_gmidentity.lua" />
    	<script name="DiceTowerManager" file="desktop/scripts/manager_dicetower.lua" />
    	<script name="DesktopManager" file="desktop/scripts/manager_desktop.lua" /> 
    	<script name="Desktop" file="desktop/scripts/desktop.lua" /> -->

  9. #199

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    Splendid. Now it works.

    Except now I get a list of errors from from here to the moon if I open an npc / character sheet.

    I've tried to look for the place to fix it, but to no avail.


    Vires Animi

  10. #200
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    Quote Originally Posted by viresanimi View Post
    Splendid. Now it works.
    Except now I get a list of errors from from here to the moon if I open an npc / character sheet.
    I've tried to look for the place to fix it, but to no avail.

    Vires Animi
    You are attempting to run this in FG 3.2.0 Test? Because the ruleset seems to work just fine in the FG 3.1.7 Live.
    Standard License Operator - You must have a License to play in my games.
    Interested in Custom Character Portraits and Tokens? Contact me.

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